A repository for occasional posts about design and play. Check the blogroll for links to other blogs about tabletop role-playing.
On system agnosticism
The Close-Enough Rule
Role-breaking games
Follow the Bones in play: Cutting to the chase
Follow the Bones in play: Two houses and a fight
Follow the Bones in play: Straying from the path
Follow the Bones in play: Strange encounters
Follow the Bones in play: Into the Wood
Follow the Bones in play
System neutrality or creative solidarity
Scheduling and design
Practical lore
An agenda for the indie TTRPG scene
A procedure for playing group modules as solo adventures
A Poisoner's Guide to Vald
High fidelity design
Decision, differentiation, and design
Emergent Weird
Decamp! Decamp!
On the NSR
On Characters and Roles
Playing Liminal Horror
Leading questions
Intersecting games
Reading Bloodheist
System and rule
Some axioms for game design
A very particular set of skills
The procedural beats of Blades In the Dark
Pick-Up Games
The world in ARC
On magic in ARC
Prep Vs. Procedural
Initial thoughts on DURF
Ranging the Grasslands
On "Woke" Lists
A Replacement for Block Tower Counters
Worldbuilding With Tables
Reflections on Dungeon World
Rules and Methods
Monks and Skalds