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Blog

A repository for occasional posts about design and play. Check the blogroll for links to other blogs about tabletop role-playing.

On system agnosticism

The Close-Enough Rule

Role-breaking games

Follow the Bones in play: Cutting to the chase

Follow the Bones in play: Two houses and a fight

Follow the Bones in play: Straying from the path

Follow the Bones in play: Strange encounters

Follow the Bones in play: Into the Wood

Follow the Bones in play

System neutrality or creative solidarity

Scheduling and design

Practical lore

An agenda for the indie TTRPG scene

A procedure for playing group modules as solo adventures

A Poisoner's Guide to Vald

High fidelity design

Decision, differentiation, and design

Emergent Weird

Decamp! Decamp!

On the NSR

On Characters and Roles

Playing Liminal Horror

Leading questions

Intersecting games

Reading Bloodheist

System and rule

Some axioms for game design

A very particular set of skills

The procedural beats of Blades In the Dark

Pick-Up Games

The world in ARC

On magic in ARC

Prep Vs. Procedural

Initial thoughts on DURF

Ranging the Grasslands

On "Woke" Lists

A Replacement for Block Tower Counters

Worldbuilding With Tables

Reflections on Dungeon World

Rules and Methods

Monks and Skalds