Don't Starve Together

Don't Starve Together

749 ratings
The Winterlands
13
6
5
3
2
2
2
2
40
   
Award
Favorite
Favorited
Unfavorite
File Size
Posted
Updated
133.981 MB
12 Dec, 2024 @ 6:06am
3 Mar @ 3:58am
121 Change Notes ( view )

Subscribe to download
The Winterlands

Description
Set sails to a perilous frozen island

[winterlands.wiki.gg]

Best experienced with Winter's Feast OR challenge yourself on the custom World Preset !

Discover this uncharted territory on your new + old worlds. Where winter reigns eternal, and deadlier than ever... amid the snow lies a world brimming with untamed beauty to undig.

[i.imgur.com]

Enjoying the mod or newcomer ? Join our Discord
  • Ask your questions, suggestions and share your stuff
  • Get notified for big updates and see early spoilers / sketches
  • Build community translations and report evil bugs
  • Or just to chat with us

> https://discord.gg/eeGTw4uYVj


Mod Version : 1.3.47
> Full update changelogs

Dev Team & Credits - Follow and help us on Ko-fi to support our creative work ♥️
Special Thanks & Contributors
  • formingrain - for the fancy Standard and Scaled Chest icy skins
  • heavenmoon0107 - for both Chinese translations
  • MEATGOOD - for the adorable Frost Tail vignette
  • Steamerclaw - for helping with the French translation
  • taeseong1120 - for the Korean translation


Found bugs ? Read the pinned topic !
Popular Discussions View All (1)
82
1 Mar @ 6:33am
PINNED: ❄️ Bug / Crash Report ❄️
ADM
375 Comments
ADM  [author] 28 Feb @ 4:05am 
@Aso Ah I understand now, it’s not about the spawn restriction but rather what gets removed in the court, okay I see now
Aso 28 Feb @ 1:24am 
i dont mind those friendly creatures building they home near base, i also use them against hounds or deerclops frequently, but every time they "obliterate" every things with their castle really drive me crazy, at least, give those resources back to me.:steamsad:
ADM  [author] 27 Feb @ 5:52pm 
@Aso I'll maybe make it account for more things to prevent spawning but at the time, if you have any structure in a 20 tiles radius it cannot appear, and it will always appear from a penguin rookery
Aso 27 Feb @ 4:39pm 
maybe make kingdom penguin wont spawn at some constructs or farmland? they destroy my coffee farm multiple time and coffee trees can not regeneration, idk my coffee farm can bare this situation how many time.
Banished Knight 21 Feb @ 8:23am 
I learned the issue of it, It conflicts with Seppy's Architect Pack. As we all know the Architect Pack was deleted off the workshop but still remains in game, Seppy's Architect Pack is supposed to still keep the mod alive and will also get updated if the game adds in a new structure, The way it crashes is simple, after loading the vignette it stays on the first two dots, with the low quality vignette then there's a blue spinning wheel next to the cursor and it closes disabling client mods. This is for the purposes of if it's gonna be paired with Creative mode worlds, besides that, It might not solve many things, but it's a big thing still for me.
ADM  [author] 21 Feb @ 3:21am 
@Banished Knight Perhaps yes, but if you get the chance I’d like to know the crash cause if WL is somehow responsible of it
Banished Knight 21 Feb @ 2:56am 
*gasp* Idea! I can generate a world without any mods, then after the world is generated I can leave it then add the mod and then see what happens! While that 80% of my issue was that the problem of a mod making me disconnect is a mod incompatibility, but it's worth a shot, right?
ADM  [author] 20 Feb @ 11:26pm 
@Banished Knight if your goal is just to play without the island on the old world you can use any config besides setting Retrofit on 'Generate Island', anyhow the log message here is of no help, could you try to follow how it’s instructed in the topic above ? Post it there too, I’ll be able to look into it and make sense of it possibly once it’s in full
Banished Knight 20 Feb @ 11:05pm 
These crash logs have existed in other crash logs for DST, but I wonder if they are useful at all?
Banished Knight 20 Feb @ 11:04pm 
I did have to shorten it a slight bit, it was twice the size of this with this useless data I can't get anything to learn off myself, But it wrote all these after loading all the prefabs to the code, so I assume the game DID load all these things but for some ♥♥♥♥♥♥♥ reason it crashes even though it probably didn't generate the island, My configurations were Retrofit set to Updated and for the island generation it was set to Skip, was I supposed to set Retrofit to Generate Island?