Left 4 Dead 2

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Neon Prime 2069 [v1.6]
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Game Content: Campaigns
Game Modes: Co-op, Versus
File Size
Posted
Updated
306.264 MB
13 Jul, 2024 @ 2:46pm
27 Feb @ 6:58pm
13 Change Notes ( view )

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Neon Prime 2069 [v1.6]

In 1 collection by Ænima²
Pain and Misery
8 items
Description
Welcome to Neon Prime 2069, a co-op campaign set in the cyber world
This is my 4th campaign, first one to be made from scratch, and I hate every minute of it. There is 4 maps, all have similar setting/visual, nothing that could cause epilepsy.
Features including some of the concept I really wanted to do, first would be the cyperpunk/retrowave aesthetics, very colorful, very eye hurting. 2nd one being an 'easier' type of scavenge event where you dont have to carry gas can around, and instead collecting coins to 'buy' the gas.
3rd is a custom gauntlet event that allows player to be rescued during the finale run, as there are lot of instakill spots.
(That should be enough yapping for the description)

Optional Music pack
Optional install for wether you want to avoid copyright music or just dont want loud music blasting in the game.


Stats:
Difficulty rating: MID
Average COOP playtime: 42 minutes (no restart).
Has basic support for Versus (ladders and script), but untested. Please report any bug you find

Map name in the console:
neon_prime_01
neon_prime_02
neon_prime_02b
neon_prime_03

Map 1: Metro 2069

The survivors arrive at the trainstation, making their way into The Grid.

Map 2: Cyber Oasis

Scavenge event. Collect coins and fill up gasoline for the escape vehicle. Fall damage are turned off in this map.

Map 2B: The Grid

A small city tour and a hold out event before reaching the saferoom.

Map 3: Outrun

Gauntlet finale: Make your way toward the tower where the escape vehicle is waiting. Watch out for dangerous water.

Patch 1.5:
Fixed missing rain ambience sound
Map 1:
- Fixed rescue closet #2 not working (door was locked)
- Improved lighting
Map 2b:
- Fixed a gap allowing player to skip the event before saferoom
Map 3:
- Rotated rescue closet in the finale arena so player dont get stuck
- Moved first tank spawn back to behind player instead of in front

Patch 1.6:
Map 2:
- Extended clipbrush near the saferoom
Map 3:
- Fixed issue where in versus the first team to start finale could not score points

Credit:

SteelSeries - Some base materials
Mr. Who - Skybox texture
BetelgeuseMan - Car model
Tribes Vengeance - Barrel model
Dead-Walker - Palm tree model
Various artists - Music
Henrietta - Lab rat
7EMPEST - Mapping, materials/textures, scripts, SFX, VFX

man why tf is this 300 mb
Popular Discussions View All (2)
58
17 Nov, 2025 @ 4:29am
REPORT ERRORS AND BUGS HERE
Ænima²
1
21 Aug, 2025 @ 6:59pm
Konsta Starlight's review of "Neon Prime 2069" - 9.6/10
Konsta★Starlight
305 Comments
Ænima²  [author] 2 Mar @ 2:49am 
It's a black black world
Dancrist 1 Mar @ 1:56pm 
Why is so dark, and the flashlight doesn't works
Lalo Hlz 28 Feb @ 1:18am 
Great! I'll try it, thanks!
Ænima²  [author] 27 Feb @ 7:30pm 
Lalo Hlz I have updated the map, the finale score should work now
Lalo Hlz 27 Feb @ 3:33pm 
Thank you!
Ænima²  [author] 27 Feb @ 4:14am 
Alright I'll see if I can fix it
Lalo Hlz 27 Feb @ 12:02am 
Thanks for replying! The tournament starts in about a month, Probably a month and a half, it would be super cool if you could fix it, it's a really fun map!
Ænima²  [author] 26 Feb @ 9:50pm 
A few solution were offered but I havent got time to try
1. Remove the BATTLEFIELD mark from the nav mesh
2. Kill the "nav_flow_target" entity ("ent_fire nav_flow_target kill" console command)
When does this tournament begin
I could try to fix the map before then
Lalo Hlz 26 Feb @ 7:40pm 
Hey bro, I'm organizing a tournament and I really liked your map. Unfortunately, the final chapter has a bug with the score; it doesn't advance and stays at 0 from beginning to end. Is there a solution? :cryingrandy:
󠀡󠀡 23 Feb @ 11:18am 
放这么多高伤害爆炸柱子就是为了单纯恶心玩家吗