Stellaris

Stellaris

135 ratings
Hyperlane Master
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File Size
Posted
Updated
673.876 KB
15 Feb @ 8:31pm
28 Feb @ 12:41am
5 Change Notes ( view )

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Hyperlane Master

Description
Hyperlane Master gives you complete control over your empire's hyperlane network.
No longer bound by default connections, you can:

  • Create new hyperlanes to optimize trade routes
  • Establish strategic shortcuts
  • Remove unwanted connections that expose you to threats
  • Purge ALL hyperlanes from a system to completely isolate it
  • Creative? - use it however you want! Disable costs and technology requirements in the settings.

  • All decisions are instant, no waiting required
  • Save game compatible
  • Works with all mods

Technology Requirement

"Hyperlane Mastery" Technology Required
- Tier 2
- 4800 Physics Research

Instant Unlock Option
Enable "Instant Unlock Technology" in settings for immediate access.

Cost Presets

Access via:
Edicts → Hyperlane Master Settings

Preset
Create Cost
Destroy Cost
Purge All Cost
Free
None
None
None
Cheap
1k Energy / 500 Alloys / 50 Influence
500 Energy / 250 Alloys / 25 Influence
1.5k Energy / 750 Alloys / 75 Influence
Normal
4k Energy / 2k Alloys / 100 Influence
2k Energy / 1k Alloys / 100 Influence
6k Energy / 3k Alloys / 300 Influence
Expensive
10k Energy / 5k Alloys / 500 Influence
5k Energy / 2.5k Alloys / 250 Influence
15k Energy / 7.5k Alloys / 750 Influence

Restrictions

  • Requires "Hyperlane Mastery" technology (or instant unlock)
  • Only owned systems can be used as origin or destination
  • Origin system cannot be selected as destination
  • Only existing hyperlanes can be removed
  • Purge Connections only shows on systems that actually have hyperlanes
  • Resource validation based on active preset
  • AI players cannot use these decisions

How to Use

  • Research "Hyperlane Mastery" technology or unlock it in the Hyperlane Master settings (edict)

  • Open the Decisions tab on any planet or star
  • Click "Hyperlane: Set Origin System" on your starting system

  • Navigate to the destination system
  • Open the Decisions tab on any planet or star
  • Choose "Hyperlane: Create Connection", "Hyperlane: Remove Connection", or "Hyperlane: Purge Connections"

  • Confirm the action in the popup

  • Use "Hyperlane: Cancel Selection" to start over

Found a bug or have a suggestion? Leave a comment below!
66 Comments
Satoru  [author] 28 Feb @ 5:04pm 
Does it not show up on anything else in the system? It will def show on the black hole
Noximilien L’horloger 28 Feb @ 4:28pm 
only problem with this mod is that it doesnt seem to work with systems with no planets, am playing with on origin which is supposed to have my main cluster cut of butt randomly a black hole only system has connected it so now im stuck i think
sgtbham 26 Feb @ 9:32pm 
This is top tier!
Satoru  [author] 24 Feb @ 9:29am 
Awesome, glad its working :)
Kepos 24 Feb @ 12:28am 
Yep, confirmed. unsub/resub worked for me this time. Thx a lot @Satoru for taking the time to invest. :steamhappy:
Kepos 23 Feb @ 2:05pm 
Yeah, just re-subbed. Gonna test it the other days. Thx a lot for taking the time to look into it. :steamthumbsup:
Satoru  [author] 23 Feb @ 1:30pm 
No worries. Ive started a few new games with your playset and it seems fine. I cant reproduce any crashes. I created and destroyed a few lanes with the mod in each one. Maybe try to do as i mentioned below. Refresh mods/clear cache. unsub/resub the mod.
Kepos 23 Feb @ 11:24am 
Thank you very much for looking into it. Cool m8 :steamhappy:
Had to find out where to find those files on Linux in first place, but I think I managed to get all stuff together. 2 files, the *.json playlist and the error.txt...you can dl it for 7 days at >THIS< [send.tresorit.com] link.
Using a lot of icons in my setup, so it may have caused the issue, but also dl a lot of demos from todays Steam fest so it also could be related toward RAM.
Cheers!
Satoru  [author] 23 Feb @ 11:10am 
Sure, I'll test the playset. For reference the logs are in C:\Users\%USERNAME%\Documents\Paradox Interactive\Stellaris\logs
Kepos 23 Feb @ 11:05am 
Running arround 150 mods, I can send you a copy of the playset so you can test, if you like to. Sorry, no report from the PDX one, as it didn't process. If you point me to, where I should find that raw report, I'll see what I can do.
BTW, can confirm, switching this mod off and the game starts without crash.