Arma 3
913 ratings
WebKnight's OPTRE Expansion
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Data Type: Mod
File Size
Posted
Updated
329.112 MB
13 Feb, 2023 @ 4:24pm
10 Sep, 2025 @ 1:57pm
25 Change Notes ( view )

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WebKnight's OPTRE Expansion

Description
An expansion pack for Halo Universe that is containing weapons and custom creatures

PLEASE READ THE DESCRIPTION BEFORE USAGE

Lambs compat patch
- https://steamcommunity.com/sharedfiles/filedetails/?id=3032643455&searchtext=


Things to know:
  • Grunts cannot go into a spirit by themselfs, but you can teleport or drag em into one.
  • Hunters still cannot board any vehicles.
  • Some animations in vehicles might look weird, this is because i dont have source files for vehicles and it is hard to align em. I'll improve it when i'll have time.
  • LAMBS is partially supported, but please disable Explosion Event Handlers in addon settings in order for it work correctly with this mod
  • VCOM CAN BREAK CUSTOM AI BEHAVIOUR AS WELL AS CUSTOM SKELETON ANIMATIONS
  • THERE IS NO PLANS TO ADD BRUTES OR DRONES. But there might be a small Jackal rework.
  • Custom Elites can operate any vehicle without any problems
  • You cannot change any of the weapons that units hold in hands because of the way how its coded, the only way to change it is through config
  • Some mechanics might not work as intended because of the high ping
  • All source files are available in my discord for you to modify and rig your custom models
  • All projectiles are balanced and configured to not one tap people, should work with vanilla, PIR, and ace (although your custom settings migh change that)

What does this mod add?
  • New melee weapons such as Energy Sword and Gravity Hammer
  • Grunts, Hunters and Elites with custom ai and Animations
  • Playable Hunters and Grunts
  • New custom projectiles for plasma weapons for AI
  • Melee AI Elites with Energy Swords

What expect in a future?
  • Jackals and Marine AI
  • Ability for all custom skeleton to go into all vehicles from OPTRE
  • And other small COF changes

If you have questions, suggestions, bug reports or want to check out what i am working on now - please join my discord - https://discord.gg/UJfDvdyr7w

Main Credits:
Arma 3 Halo community - inspiration.
A2 Studios and Scorch052 in particular - for help and cooperation.
Bohemia Interactive - For awesome game and platform!
Sketchfab:
Grunt made by bensimulator2: https://sketchfab.com/3d-models/halo-armoured-grunt-walk-3188b51dea8d4790ade756b652433c89
Energy Sword by AbiSV: https://sketchfab.com/3d-models/halo-3-energy-sword-by-abisv-1f38f67071c346818c9f312f6ada149d
Gravity Hammer by Glitch5970: https://sketchfab.com/3d-models/halo-gravity-hammer-b791cd367d4848c59fa343f9db3287c7
RogerHawaii - Hunter Model
Marbearis - Infinite styled hunters and grunts, model improvements.
Servo Commisar - Grunts an Hunters model rework and optimisation
RedBread - Texturing Grunts and Hunters
Cypher - Screenshots
All of you - for support over these years
352 Comments
guportas 18 Feb @ 12:01pm 
can you do a mod that add the flood of Halo?? because the flood mod of the devourerking are ''broken'' and have some errors, and seeing your mods i thhink that you can do so much better, like adding infection forms, combat forms, automatic biomass, drive vehicles, if you want add corruption vehicles, pure forms or grave mind, just if you want. i hope you read this comment and think about it. success to you
Legendkiller456 17 Feb @ 6:41pm 
Just wondering if you've been able to test it out? Want to make sure it definitely was this causing the issue and not some weird conflict with a random mod.
Legendkiller456 14 Feb @ 7:44pm 
Appreciate you looking into it.
WebKnight  [author] 14 Feb @ 1:25pm 
@Legendkiller456 i thought i fixed it with grunts and elites, ill double check it
Legendkiller456 14 Feb @ 1:00pm 
Correction, it's not just using the Reinforcements, if I am in the Editor and add the grunts into the Spirit, the Spirit will just fly up into the sky.
WebKnight  [author] 13 Feb @ 6:01pm 
@Koko ill check it out, thanks for the heads up
Koko 13 Feb @ 5:54pm 
I've identified at least one specific cause of crashes on Linux servers is the Minor 2 Grunt Ung'goy
19:36:15 Invalid convex component mapping for collision capsule, tried to access CC index 32578 on 'A3\anims_f\Data\Geom\Sdr\Perc_Wrfl.p3d' ('???'), something is wrong related to skeleton's 'collisionGeomCompPattern' config entry
Legendkiller456 12 Feb @ 8:52am 
If I spawn Reinforcements using your AI and not default Covenant AI in a Spirit, it will not head to the LZ and instead just keep flying directly up.
WebKnight  [author] 4 Jan @ 9:34am 
@Rex I'll look into it
Rex 4 Jan @ 9:18am 
this mod is broken for antistasi ultimate the webknight ai think the vehicles and buildings from the covenant on the origonal optre which populate the maps are enemy and proceed to shoot at them this mod needs a fix