RimWorld

RimWorld

705 ratings
Enter Here
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Mod, 1.3, 1.4, 1.5, 1.6
File Size
Posted
Updated
216.183 KB
21 Jun, 2022 @ 12:11pm
22 Oct, 2025 @ 1:56pm
29 Change Notes ( view )

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Enter Here

In 2 collections by Mlie
My Current ModList
263 items
Developed by me
112 items
Description


Makes visitors and caravans enter your map in an orderly fashion.

You can place down entering-spots on the edge of the map and any caravan or visitor will try to enter the map as close to a spot as possible. You will find these in the Misc-menu.
You can also toggle the spot to be an exit-spot or both enter and exit.
This will make pawns try to use these spots when exiting the map as well, except for the traveling pawn-group since they will exit the map on the opposite side that they entered.

Works as a good companion-mod for Ask Before Enter

Supports most trader-types and also visitors from Hospitality
Also applies to player caravans leaving and returning to the map as well as vehicle caravans from Vehicle Framework.
There are options if you want to disable the use of spots for some of the above pawn-types.

Optionally you can turn on this for raids (friendly and hostile) as well, just dont abuse it too much ;)

- Portuguese translation added, thanks DvdFalaschi!
- Updated icons by Soul

Idea by: annabell lee

[discord.gg]
[github.com]


Since modding is just a hobby for me I expect no donations to keep modding. If you still want to show your support you can gift me anything from my Wishlist or buy me a cup of tea.

[ko-fi.com]


  • See if the the error persists if you just have this mod and its requirements active.
  • If not, try adding your other mods until it happens again.
  • Always post your log using the Log Uploader
  • For best support, please use the Discord-channel for error-reporting.
  • Do not report errors by making a discussion-thread, I get no notification of that.
  • If you have the solution for a problem, please post it to the GitHub repository.
  • Use RimSort[github.com] to sort your mods

| tags: orderly entrance.
Popular Discussions View All (1)
0
15 Jul, 2025 @ 6:34am
Error
Papito
196 Comments
Orion 5 minutes ago 
Just had my colonists enter the map on the opposite end they should have considering world-map travel. Directly into the mechanoid cluster in that corner.
That north corner. When they entered from the south.

Instantly downloaded this mod. Thank you. May it never happen again.
Ivoo13 8 Feb @ 3:29pm 
Thank you for this mod! That's exactly what I needed! My armoured car kept entering the map on the opposite end of the canyon my base is placed in, so I couldn't park it in the garage.
ferny 22 Oct, 2025 @ 10:47pm 
@Mlie Thank you!
dansondelta47 22 Oct, 2025 @ 2:25pm 
Lets go, thank you @Mlie
Mlie  [author] 22 Oct, 2025 @ 1:58pm 
The issue with Vehicle Framework should be fixed now
ferny 22 Oct, 2025 @ 5:53am 
@Smash Phil I'm not some hungry user, i'm a developer myself. You somehow interpreting my comment as a rude "hurry up" is entirely your own choice. My intention was to make clear the issue was widespread. You have absolutely zero reason to assume I don't already know everything you're saying here, and zero reason to be upset with me given my intention. Tone it down brudda.
Мир 21 Oct, 2025 @ 11:35pm 
@Kitich Thanks. Of course, I have over 700 mods installed.
Smash Phil 21 Oct, 2025 @ 9:43pm 
Still not very helpful. Both logs posted are specific to Vehicle Framework compatibility, and without logs or more info, it's just noise. The graphical issues are not relevant, that happens when any exception is thrown in a GUI event in Unity 2022.3 and starting with "everybody is telling me to remove this mod" certainly doesn't help either.

We're discussing next steps on my discord, just give mlie some time to fix it.
ferny 21 Oct, 2025 @ 9:27pm 
@Smash Phil As I said "just so you know these issues aren't isolated" I'm an incredibly busy person, I'm just corroborating the other previous reports to ensure they aren't isolated instances which is a bit more valuable than me not giving any information at all.
Kit 21 Oct, 2025 @ 6:59pm