STAR WARS™ Empire at War: Gold Pack

STAR WARS™ Empire at War: Gold Pack

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Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)
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File Size
Posted
Updated
20.478 GB
22 Jan, 2020 @ 7:38pm
26 Jul, 2025 @ 11:11am
93 Change Notes ( view )

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Empire at War Expanded: Fall of the Republic 1.5 | 64 bit (Updated July 26th)

In 1 collection by Corey Loses
Empire at War Expanded Mods
5 items
Description


Palpatine's machinations and the decay of the Republic have brought the galaxy into the most destructive war it's ever seen. The Separatist droid armies threaten to overrun the Republic and no matter who comes out on top, the course of galactic history will be altered forever...

Playable Factions:
- Galactic Republic
- Confederacy of Independent Systems
- Hutt Cartels

Non-Playable Factions: (Aligned with the CIS or Republic)

- Galactic Republic Sector Forces
- Trade Federation
- Techno Union
- Commerce Guild
- Banking Clan

In Empire at War: Expanded, the traditional Empire at War tech level is traded for an era-based system that impacts different story events, factions, unit rosters and heroes are available, with the galaxy set up to recreate various conflicts within the Star Wars Legends lore. There are also new government mechanics where you can interact with other subfactions and story events in new ways, along with a planet loyalty system, giving extra income, unique units, and other bonuses at high levels, but with other negative effects if your member worlds become too unhappy with your leadership.

Older versions put on Mod Database to continue old saves. These will have several focuses.

If you would like to join early testing or keep track of updates, the best place to do it is on our Discord server[discord.gg] or by following Corey Loses for preview playthroughs and other news videos.

In addition to Fall of the Republic, we have a Post-Endor mod:
Thrawn's Revenge


Running the Mod

To play: After subscribing, make sure to let the download finish (see your Steam download manager, it'll say at the bottom of your Steam client), then launch Forces of Corruption. Once ingame, go to the Options menu, then Mods, and enable it from there.

If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1976399102

EMPIRE AT WAR EXPANDED SERIES
We have three mods, covering three different periods of Star Wars history.

Knights of the Old Republic: Revan's Revenge
https://steamcommunity.com/sharedfiles/filedetails/?id=3417277973

Clone Wars: Fall of the Republic
https://steamcommunity.com/sharedfiles/filedetails/?id=1976399102

Post-Endor: Thrawn's Revenge
https://steamcommunity.com/sharedfiles/filedetails/?id=1125571106

OFFICIAL SUBMODS
Shield Penetration: Allows missiles to bypass shields, for those who absolutely need it.
https://steamcommunity.com/sharedfiles/filedetails/?id=2083545253

IF TEXT JUST SAYS TEXT_SOMETHING_SOMETHING
The mod is designed for English language versions of the game, so if you have a non-English version, your text may be missing. To fix this, to into:
C:\Program Files (x86)\Steam\steamapps\workshop\content\32470\1976399102
And rename the MasterTextFile_English.dat to MasterTextFile_YourLanguage.dat
Popular Discussions View All (942)
10
10 hours ago
Planetary Bonuses
Makem
12
3 Feb @ 9:02am
Holy crap nerf palpatine and vader
KBG (rip my grandpa)
6
1
16 Feb @ 2:30pm
Vulture droid
Wilmfe23
8,387 Comments
(79th NYSM)mike56034 8 hours ago 
im running into an issue playing as the repbulic, droid fighters and ships appear to be taking little to no damge. no heroes present and no fleet commanders. anyone else having this issue?
TheRebelGreaser 2 Mar @ 3:18pm 
@Mcstuffins this is a copy and paste but this is what you got to do to make sure it actually loads the mod in If the game doesn't re-launch when you enable the mod ingame, or you want to just directly launch into the mod, go to the properties for Empire at War in Steam and paste the following into launch options:
STEAMMOD=1976399102
Mcstuffins 2 Mar @ 3:12pm 
unplayable for me, doesnt show up in mod list
BigBacon 25 Feb @ 11:21pm 
It defaults to two in regular progressives, not FTGU.
bratur835 25 Feb @ 7:44pm 
and b2 were at geonsis?
bratur835 25 Feb @ 7:43pm 
thought it defualted to era 2?
Hawkeye™ 25 Feb @ 8:20am 
It's possible that you've accidentally started it on Era 1, which is limited to stuff present before the Battle of Geonosis..
bratur835 24 Feb @ 9:07pm 
hay in the one planet mode why can i not build troops i used to build like b2 , commando. even tho i have the factory. their not the only missing droinds i belive i do not know about the repblic
Cat_Enjoyer 24 Feb @ 8:45am 
Same for me
blueraven90 23 Feb @ 3:26pm 
mod doesn't launch it just starts vanilla foc