alphyna
Alexandra Golubeva
:praisesun: Made: Pathologic 2P3: QuarantinePathologic 3Outcast TalesHoMM: Olden Era
:praisesun: Translated: Disco Elysium, Hollow Knight, Loop Hero, Lunacid, Despot's Game, and much more
:praisesun: Made: Pathologic 2P3: QuarantinePathologic 3Outcast TalesHoMM: Olden Era
:praisesun: Translated: Disco Elysium, Hollow Knight, Loop Hero, Lunacid, Despot's Game, and much more
Đang trên mạng
Trò chơi yêu thích
141
Giờ đã chơi
37
Thành tựu
Trưng bày ảnh nghệ thuật tiêu biểu
Planescape Tarot: Hanged Man
85 5 8
Trưng bày ảnh nghệ thuật tiêu biểu
Astarion is just an Eeveelution
242 3 3
Trưng bày ảnh nghệ thuật
Dark Souls: Improve Your Vocabulary
266 8 18
Trưng bày đánh giá
Đã chơi 15,1 giờ
I'm in love with this game.

First thing first: the quality of visual assets is uneven (by which I mean that some 2D art is poorly painted), the music is bland, and some sequences rely on truly moon logic. This is a very small, very indie game. On the other hand, my playtime is genuine — it's not THAT short. A decent point-and-click, especially since the game is very clear and generous with hints so you can unstick yourself at any moment if stuck.

Why am I in love, then?

Because by god, the writing, world-building, tone, aesthetics, and thus overall experience are great. At least in its original Russian — I switched between languages a couple of times and it seems that a lot of wit and wordplay is simply missing from English. I suppose Stanislaw Lem and Vangers are the clearest sources of inspiration here: remember that Lem wrote a LOT of comedy. In Exit's world you're surrounded by bugs with funny names, weirdly obsessed shoggoths, and locks that have a personality. Also a concerning lack of bioports.

You play as a man... or rather, as a bunch of his senses. You can touch, lick, smell (which revives memories)... connect to things through ports... send leeches... And since it's a biopunk world, a passport can be a drop of saliva, and things might need to be inhaled to influence you, or maybe inserted into an ear. By experimenting with senses, you create a lot of funny situations — but also learn about this odd synesthetic world.

Each sensory organ has a personality, and you seem to carry a couple of helpers/parasites as well. They argue and comment on everything you do. Which breathes soul into the game.

And yes, obvuiously it's fittingly surreal for the genre.

What I loved, however, is that Exit goes beyond the genre, unafraid to dip its toes into the fully surreal. And suddenly dialogue options appear after playing a silent protagonist for most of the game, or a UI element falls down, or your normal organs are replaced by zodiac signs. This world isn't fully scientific, you see — in Exit, humans made tools from the four elements and chemistry is intertwined with Kabbalah. Which to me elevates it above purely sci-fi stories like Scorn to a more complex aesthetic experience.

It's also written very well. It's one thing to create an interesting world — and another to find the good, snappy lines to text to represent it. The pathos touched me, the humor made me laugh. There is a reason why the game features an epigraph from Hugo Ball and not a sci-fi writer; it feels like it was written by someone who appeciates various epochs and styles of literature.

And so, despite all the jank, I had an absolute blast. Labours of love are always easier to enjoy; but this one is also genuinely talented.

I hope I won't have to wait five years for another game from Neurosaur.
Trưng bày ảnh chụp
If you know who and where this is, you know how I feel right now. I don't think any gaming challenge has ever felt so good
39 7
Trưng bày giải thưởng
3
3
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1
1
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1
126
96
87
66
66
40
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777
Giải thưởng đã nhận
6
Giải thưởng đã trao
Pig Squad
:lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig::lunar2019deadpanpig:
Hoạt động gần đây
0,1 giờ được ghi nhận
chơi lần cuối lúc 28 Thg02
0,1 giờ được ghi nhận
chơi lần cuối lúc 28 Thg02
6,5 giờ được ghi nhận
chơi lần cuối lúc 28 Thg02
Juular 25 Thg02 @ 2:05am 
Всегда считал, что тот, кому некогда играть в игры, не может учиться у лучших, чтобы лучше их делать.
Теперь понятно, почему Pathologic 3 внезапно так далеко вперёд убежал по качеству.
Igni 9 Thg02 @ 11:59pm 
Bình luận này đang chờ hệ thống kiểm tra nội dung tự động của chúng tôi phân tích. Nó sẽ tạm bị ẩn cho đến khi được xác minh là không chứa nội dung có nguy cơ gây hại (ví dụ: các đường dẫn đến trang web đánh cắp thông tin).
тельняшка 25 Thg01 @ 1:17pm 
юхуу альфина вперёдд:steamhappy::steamhappy:
Liirsh 20 Thg01 @ 8:43pm 
вы лучшая в мире буквально:P3ToyBull:
.asbestos 20 Thg01 @ 12:24pm 
Ваши поступки многое изменили в моей жизни, я вам очень благодарен. Обнимаю.
👍❤️😂 10 Thg01 @ 4:43pm 
Мор круто, я в восторге:steamthumbsup::steamthumbsup: