632
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3453
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Recent reviews by VK_Lethal

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Showing 1-10 of 632 entries
3 people found this review helpful
0.2 hrs on record
Buy Remastered/Rekindled Edition
Posted 16 February.
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A developer has responded on 27 Feb @ 1:20am (view response)
6 people found this review helpful
45.4 hrs on record
Perfect brawler racing game, the best progression FlatOut series have seen so far. Absolutely recommended for any racing game fan - arcade, simulation, vehicular combat, virtually anyone!

What is cool
-Outstanding crashes, the best I have ever seen in a video game
-Excellent driving model, combining fast arcade accessibility with great physics model and some nice simulation touches (especially on RWD cars)
-Constantly challenging, due to smart catch up and distinct AI personalities (mostly composed of aggressive maniacs)
-Nice array of good looking cars divided to three classes
-High variety of fully interactive, object-packed tracks, some of which are truly admirable
-Plays fantastic in multiplayer mode
-Loads of bonus races and events (figure-of-8, aerobatics, destruction derbies, etc.)

What is not
-Could sport a little more tracks and cups (you can complete all of them in a couple of hours)
-Very detailed physics engine combined with large number of on-track objects makes it difficult at times to focus on racing, which can ignite frustration (especially on certain tracks)
-No licensed cars

I played around 45 hours of FO2, and even more of FO:Ultimate Carnage (which is a technologically-upgraded FO2/remake with some additional elements)
Posted 12 February. Last edited 12 February.
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5 people found this review helpful
1 person found this review funny
13.4 hrs on record
I grew up driving big American cars around a farm and Flatout does a great job of bringing those memories back. Flatout is a fun, crashing ride around dirt roads where you get to do a lot of damage to your car and others.

I love this game. I love the crashes. I love the physics. I love the way that the cars handle. I can feel the response of every wheel to the ground. If one wheel hooks a ditch, it feels like that wheel catching and not the whole car responding with an average response like many other racing games. It feels truly amazing to play.

The crashes tangibly damage the handling of the car. As the car gets smashed up, the wheels become eccentric and the shocks give out. The car bounces over every bump making it difficult to handle. With enough destruction it becomes a comedy of physics.

The other drivers are agressive and it pays to shoulder your way into corners, shoving them off the track before they do it to you. There's nothing more satisfying than pushing another car into a pole and hearing the driver yell as they are tossed from their car.

There are some entertaining rag-doll mini-games. You get to launch your driver over and into various obstacles. The rag-doll effect is great in the mini-games, but it gets annoying to find yourself launched from a vehicle in the middle of a race.

The game has lots of adjustments to "level the playing field". If you crash into things, you get extra boost to help you catch up. If you fall behind, the computer controlled opponents dawdle around the track, waiting for you to catch up. This can be a blessing or a curse because you will also find them driving aggressively when you are in the lead. They won't hesitate to shove you around and knock you off the track.

Flatout performs best as a crash-em-up derby. After the crashing novelty wore off, I also enjoyed the racing portion of the game. It's the opposite of refinement, but I liked muscling the idiosyncratic cars around the track.

One of the subtle things about the game is how damage throughout the game affects the handling and the performance of the car. The game encourages you to crash by giving you boost when you wreck, but you'll go faster throughout the race if you avoid damaging your car.

The other subtle thing is the upgrades don't always help. Too much power to the rear wheels of a big car can make it difficult to handle. I'm not going to say which upgrades are best but you might want to experiment. It is possible to beat the bronze level without any upgrades at all. It isn't easy but it is possible.

Flatout is not without faults:

1. You can only own one car at a time, and when you sell your car, you don't get much for it, even if you've put in tons of upgrades. The best solution is to use multiple profiles with a different car in each profile.

2. Ridiculous rubber band AI. It's definitely there in big way but there is a limit on how fast they can go. With some upgrades, it is possible to out pace them if you drive cleanly. Given that they do have an upper limit, I don't mind the rubber banding.

3. Getting tossed out of the car as a rag-doll is really annoying in the middle of a serious race.

4. A great number of obstacles in the terrain are destructable but some of them are extremely rigid. This can be annoying.

5. The game gets too fast on the higher levels. Racing in dirt is intrinsically a low speed affair that requires planning before each turn. The cars handle loosely and this makes the racing on dirt difficult at higher speeds, especially when the crashes have severe consequences. (Or, maybe I'm just not a great driver.)

All this said, I found Flatout to be a lot of fun. It's my favorite racing game. If you like driving big American cars off-road and crashing them, you'll probably love this game too.
Posted 9 February.
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5 people found this review helpful
5 people found this review funny
64.0 hrs on record
What I don't like about the steam version is that they didn't remove the online multiplayer aspects from this game. Don't hated the game in general but multiplayer part forced achievement hunters like me to go online to complete the full list. I really do wonder if they will do the same for Rise of the Tomb Raider. There I go being presumptuous.

Fingers crossed 🤞🏻
Posted 5 February.
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3 people found this review helpful
0.2 hrs on record
Buy Reawakened Edition
Posted 29 January.
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5 people found this review helpful
26.9 hrs on record
It's a budget title, but it's not a bad one. Actually I liked it a lot better than recent Call of Duty games because although there is a story there's fewer cutscenes without your ability to interact with the environment. When your spotter says 'Don't shoot that guy!' you can anyway...and end up in the middle of an firefight. The game will not end immediately unless a major objective is botched (a hostage or important guy is killed or the player) but you can just blast your way through a base like a madman if you don't mind the shame of a poor score.
I quite liked the roleplaying of a sniper, following directions but improvising on the fly. The graphics are dated but nice enough and a step up from the previous game. Voice acting isn't cringeworthy and suitably gruff. I like the addition of night missions and ensuring a fireteam gets protected from on high.
I didn't have nearly as many instances of broken clipping as the original game. Music is nice if a little generic.
It's not a terrible experience if you like the notion of playing through, fairly consistently on your terms, the life of a military sniper. Imagine Call of Duty with downgraded graphics but considerably less (and shorter) sequences in which you are not moving or shooting.
Posted 10 December, 2025.
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13 people found this review helpful
1
648.6 hrs on record (472.6 hrs at review time)
10/10 recommended for Marvel comics and movies fanboys!!!

After a long time we get a game where developers are listening to what community wants.

So many amazing characters to play. It's super fun solo and much more fun with your squad.

Have been playing since it came out. I hope updates and fun keeps going on.
Posted 25 November, 2025.
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5 people found this review helpful
1 person found this review funny
1.2 hrs on record
What if we gave physics a Red Bull and told it to hate you personally? Welcome to Trials Evolution.

I am absolutely a newbie in Trials Franchise and trials Evolution Gold Edition is where my glorious, bone-crunching love affair with this franchise begins. This game is pure motorized insanity on two wheels. It’s like someone injected an entire circus, a physics textbook, and a sadistic sense of humor into a blender — then handed me the controller and said, “Go, my beautiful idiot, go!”

From the moment that bike revs, you know it’s not a racing game — it’s a relationship test. Between you and gravity. Between you and your controller. Between you and your will to live. Every jump feels like a dare, every crash feels like karma, and every time I faceplant into a barrel, I hear the game whisper, “Do it again.” And I do. Because I’m a masochist. A happy one.

Graphics are gorgeous enough to make your eyes weep. The soundtrack is a chaotic cocktail of energy drink commercials and pure adrenaline. And the core of this game, the ragdoll physics, what can I say. It’s a soul-satisfying masterpiece of pain — watching your biker crash spectacularly feels so good you start craving the disasters more than the victories. I’ve seen ballet moves less graceful than the way my biker’s body flops after a crash. You want to know what real satisfaction feels like? It’s finally nailing that perfect landing after your 99th crash — screaming “YES!” while your neighbors file noise complaints.

This game doesn’t want you to win easily. It wants to break you, rebuild you, and then break you again — but with a smile. And I love it for that. I crashed. I burned. I exploded. And I’d do it again while singing love songs to my keyboard/controller. Absolutely, can't wait to see what other trials games have to offer.
Posted 29 October, 2025.
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5 people found this review helpful
1 person found this review funny
10.0 hrs on record
This digital trash heap of an engineering simulation made me want to personally slap Newton, Archimedes, and whoever the &#$%! coded this dumpster fire of physics.

Let’s start with the “physics.” Its literally like garry's mod within a mod fake physics simulator. You know what’s fun? When steel behaves like wet noodles and cables snap the moment you thought you're building a half-decent bridge. The game pretends to know what “statics and dynamics” mean. And you know what’s real fun? You span a cable between two bearings, and BOOM — your entire design acts like it just snorted a kilo of confusion. No load, no stress, just chaos. Then you apply wind force, and the cable explodes. I’m not making this up — go try it. You’ll cry, scream, and possibly start questioning gravity itself.

Whoever designed the algorithm — congratulations, you absolute &#$%!ing legend. You’ve proven that common sense and structural integrity are optional features. Seriously, were you drunk, sleep-deprived, or both? Because this thing feels like it was built during a tequila-fueled coding marathon.

Now, let’s talk suspension bridges — HAHAHAHA. Or as I call them, “sadness generators.” They don’t behave like bridges. They behave like spaghetti having a midlife crisis. You don’t solve these levels with engineering skill — you brute-force them with trial, error, and tears. Pure chaos. But hey, that’s the only challenge this game gives you, since the levels themselves are about as inspired as that behemoth physics professor or civil engineer architect who developed this game.

My favorite part? You build a bridge, it collapses. You delete a single piece, rebuild the exact same piece, and suddenly it works. Oh sure, that’s how physics works. Maybe next time my coffee will defy gravity because I used oat milk. And the controls. Sweet merciful tacos. Buttons scattered like a toddler threw them across the UI, slow as molasses, and less precise than my aim after five margaritas. Retrying a level feels like doing taxes underwater.

You know what’s actually cool though? Watching your bridge collapse. Spectacular. Random. Like the game knows it’s garbage and decided to make its own failure look cinematic. I literally loved the trailer and that's why i decided to try this game in the hope of getting a degree in civil engineering to possibly get a real-life projects sponsored. This game is a physics simulation made by someone who probably failed middle-school math. They could have included duct tape as a bridge construction material as well.

This game isn’t a bridge simulator. It’s a rage simulator. It made me lose faith in physics, software, and humanity — in that order.
Posted 28 October, 2025.
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17 people found this review helpful
1
12.3 hrs on record
Anodyne is good until it ends, but it's great once it did. Let me explain. At first I had a decent amount of fun with it, but after a while I got bored and was just trying to get the game to end. Then it ended, and the game left me with a power that let me explore the game in a way that you're only able to do via cheating in other games. And not only that, poking around a bit here and there, I discovered that there were almost as many secrets hidden away everywhere as the actual game had regular content up to this point. The atmosphere also thickens as you begin to feel like you are discovering parts of the game that shouldn't even be there. I finished the game with 4, maybe 5 good hours playtime. Now I'm at 10, and I'm still not done exploring. I've never seen a postgame quite like Anodyne's.
Posted 28 October, 2025.
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Showing 1-10 of 632 entries