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Showing posts with label Lasalle. Show all posts
Showing posts with label Lasalle. Show all posts

Friday, 7 March 2025

Lasalle - The Battle of Colditz 1813

 

Taking our experiments with playing Lasalle in Epic scale further, and learning from our previous game, this time we adopted 60mm Base Widths and a larger table. I also wanted to cram as many troops on the table as possible to stretch Lasalle, designed for Divisional games, to Corps size.

Secondary objectives were to get our recently painted Prussian army out on the table, and also get a feel for the footprint of large numbers of Epic scale units on the table in preparation for our forthcoming big Waterloo game. Daniel duly came up with a suitable (somewhat conjectural) scenario:

Below, the Prussian view across the Mulde. Their combat appreciation informed them that there were only two key objectives, the bridge in the town and the ford by the farms.

The French columns debouch from the woods. Starting entirely in march columns, David and I as the French handed the Prussians the Skirmish phase on a plate, and had to pay double momentum points to activate. The price you pay for realism!

Nonetheless we moved pretty fast and deployed into mass attack columns before suffering too much from the Prussian guns.

Our plan at this stage was to feint towards the town of Colditz on the left (above, top) and make our main effort towards the ford on the right (above, bottom). Below, my French colleague David is on the left, Peter (centre) and Daniel (right) commanded the Prussian defenders:


Fortunately for the French right wing, the advancing French Dragoons reached the vicinity of the village barring the route to the ford before the Prussians could properly 'Garrison' it.

Confidently, our attacks went in...

With my dice rolling poor even by my standards, these were promptly rebuffed!

Perhaps the Dragoons could apply even more pressure?

Daniel promptly formed square to seal off the flank. Predictable, but effective!

A second and third wave of infantry assaults met with the same results. 

Seriously, how many ones and twos can a man roll in one evening? Maybe it was time to convert our feint on the left opposite the town into the main attack?

David led off with his Cuirassier Brigade. Once again the 'by the book' Prussians had formed square - boring!

The squares prevailed, but the Prussian batteries fled the field!

However, with his infantry drawn into the centre battles, there was little David could do to follow up on his gains...

So, buoyed by David's success on the right, I decided to emulate that feat with my Dragoons on the left wing...

Surely I was due a roll of a six? Five? A four would be good...

But no, the Prussians held once again!

As our attacks reached their culmination point, the Prussians started to get confident...

And now the boot was on the other foot - they moved their cavalry up to force us into square...

Our squares also held, resulting in a stalemate. Since the French mission was to cross the Mulde by the end of the evening, with five turns played it was a Prussian victory!

Friday, 17 January 2025

Lasalle - Epic scale Quatre Bras?

 

I think of the excellent Lasalle 2 Napoleonic rules as being ideal for small and medium sized games - a few Brigades per side. Tactically rich and engrossing at this level.

I also associate Warlord Epic scale figures with really large - perhaps unfeasibly large - Corps sized games which call for Valour and Fortitude rules, which excel at focusing on the grand sweep of action across the entire battlefield.

So why on earth did we experiment with an Epic scale game of Lasalle? Well I've been collecting Napoleonic miniatures in a variety of scales since Christ was a Corporal so its all very well for me to associate a particular scale with a specific ruleset... 

A French infantry brigade of 5 battalions

But for younger players, or for those persuaded to enter the world of Napoleonic's owing to the cheapness and ease of painting Epic plastic strips, they want to try several different rulesets, and game sizes, with their new collections.

Hence our game of 'Epic Lasalle', loosely based on Quatre Bras. Despite our Epic models being based on 60mm bases, we kept our traditional 15/18mm Base Width units at 40mm. 
I say loosely based, but Daniel deployed his Brunswick brigade historically, adjacent to the Bois de Bossu:

And I came on with the French in the 'same old style'!

The Brunswicks lost no time in inching towards my flank... Pah! I shall carry on regardless!

I sent the French light cavalry off to explore my right flank...

The Allies countered with a brigade of Netherlands Light Cavalry...after some cut and thrust the Dutchmen seceded the field to allow their artillery a greater say.

At this point our respective reinforcements arrived.

The British heavy cavalry were used to reinforce the allied centre.

My Cuirassier Brigade...


Was sent off to secure the left flank.

Throughout the game I was hampered by a severe lack of Momentum points which slowed my attack to a snails pace...

Which meant that further allied reinforcements...

Were left plenty of time to deploy at leisure...


I had plenty of reinforcements too, but a real, and historical, command paralysis meant they were kept idle!

Eventually, after I conceded the game in the face of a packed and solid defence, we reset to allow a couple of my French infantry brigades to charge the allied line to test that aspect of using 40mm Base Widths.


The mechanics adapted pretty well. Overall we found that the game would have played better by adopting the stipulated base widths of 60mm as the unit of Base Width (Derrr!) Playing on a wider table than is usual for a 15/18mm game of Lasalle would also have helped with the geometry of wheeling and deploying. But no serious obstacles to playing Lasalle in this scale...

Tuesday, 22 October 2024

Epic Experiments

 

Off for a week down to the lovely NSW Sapphire coast, we knew the weather was going to be variable, so I took some portable wargaming material. But there wouldn't be much space to play in the beach shack, and I could only play between meals...and before too many beers were consumed...So what better than a few games of Epic Napoleonic's with my still too meagre collection?


The idea was I would play three short game, no more than a few turns each, of Lasalle 2, Valour & Fortitude, and Black Powder. Similar scenarios, limited by just a few items of terrain, and identical forces.


This would allow me to get a feel for how these games handled the strengths and weaknesses of Epic Scale figures, and also clarify in my own mind how these three great rulesets compared...


As it turned out, the weather was lovely, but there is such a thing as too much sun...


So I got all games played to several moves, at least to a point when things got crunchy...


Providing a fairly valid comparison of the rules. Subjective, obviously, particularly as these games simply solidified what I had already perceived as their individual attributes.


First up was Lasalle 2. The obvious issue here was that the key unit of measurement is the base width (BW), and Epic figures come on an unusually large BW, relative to their size, of 60mm. But I am used, and equipped, to playing with 40mm base widths. So I just bashed on with 40mm BW. It didn't seem to cause any issues. 


Being replete with tactical decision points at every step, Lasalle 2 is a rich, even cerebral game so probably not best suited to the unfeasibly large games my inner wargaming ego aspires to!


But for this game with no more than 4 - 5 brigades per side, the game fairly hummed along and was very satisfying. Despite the complexity the game can deliver in terms of decisions and outcomes, the rules are clearly written, logical in order, and absolutely rules lawyer tight!


Next up was Valour & Fortitude (V&F), which can be thought of as a streamlined version of Black Powder (BP), so I probably should have refreshed myself on BP first, but hey ho!


V&F is specifically designed to fit on four sheets of paper and allow big games to be played fast, so this small game was not a fair test - once again a very fast game. I was alert for short cuts that detracted from a period or campaign feel, but could not find any issues. As the author, Jervis Johnson, believes the essential body of V&F can cover much more than Napoleonic's, and I like big games, I have a lot invested in liking these rules. 


But I honestly tried to find fault. The only possible criticism is that the sequencing takes a bit of getting used to. For example if you fire with a unit, it can't then move or rally. And it easy to get carried away and forget the initial 'Fate Card' phase. But all that will come with practice. Again logically laid out and clearly written with no room for lawyerly quibbles.


The third and final game was a return to Black Powder, once my absolute Napoleonic go-to, but not now played for years. I was reminded there's a lot to love in this simple and straightforward ruleset that again delivered a fast and fun game without any historical 'that ain't right' wrinkles...The specially designed Epic Waterloo version gives you three options for playing in Epic scale - keep the distances as is, halve in inches, or convert to centimeters. I halved in inches, and it worked just fine.


Left to my own devices these are the perfect set of rules - when played by those who are more interested in the history and the scenario than ferreting out loopholes to win at all costs. To put it as kindly as I can, these rules were not designed for competitive play, and are a rule's lawyer's dream! 


So, for what its worth, to sum up, all three rules can be easily made to work in Epic scale. To choose between really depends on the size of game and who you play with:

Lasalle 2: Tactically the richest, Rules Lawyer proof, but not fast play so limited in scope to Divisional sized games.
V&F: Fast, acceptably authentic game play, Rules Lawyer proof, infinitely scalable to Army sized games. 
BP: Fast, fun and acceptably authentic game play, scalable to Corps sized games, but subject to rules lawyering frustrations. Probably the best set for solo play.