Wow, it must be difficult for a developer not to have a working computer at home during these times ! Keep up ! Best,
This is indeed a strange behavior, and I agree that this is a bug with high priority. Unfortunately I don't have a working computer, and in these difficult Corona times I cannot buy hardware. So I will work on this problem later.
When a ChessBase database cbh file is opened in Scidb, some games are stripped from their annotations, some aren't
This is indeed a strange behavior, and I agree that this is a bug with high priority. UnfortunaUnfortunately I don't have a working computer, and in these difficult Corona times I cannot buy hardware. So I will work on this problem later.
Chameleon operator
New modifier 'c*' has been introduced, which means: move like the captured piece, in this case no piece designator is needed for move description, because the star is a replacement for the movement of the captured piece. Now it is easier to define the chameleon behavior. This is the old description of Chameleon in Ultima: @:XK:=c{K}K @:XC:=(!c{C}R-sjj{K}R)0* @:XP:=(!c{P}W-jjW)0* @:XR:={c{W}W-tW}-[(c{L}R)0]-mR--:XC:--:XP: @:XB:={c{W}F-tF}-[(c{L}B)0]-mB--:XC: X=:XK::XR::XB: #X=c{I}K The new description...
Ko Shogi has very complex rules, especially the promotion rules are very complex, and I need to invent some more board rules: royal{PieceSet} capture(N) This means that only N of the royal piece types have to be captured to win the game. Per default all royal pieces have to be captured to win the game. Note that this attribute is useful only if also attribute "expose" will be applied. Example: royal{KM}=expose,capture(1) As soon as one of the pieces K or M will be captured, the game is won. promotion...
Ko Shogi has very complex rules, especially the promotion rules are very complex, and I need to invent some more board rules: royal{PieceSet} capture(N) This means that only N of the royal piece types have to be captured to win the game. Per default all royal pieces have to be captured to win the game. Note that this attribute is useful only if also attribute "expose" will be applied. Example: royal{KM}=expose,capture(1) As soon as one of the pieces K or M will be captured, the game is won. promotion...
About giving Royal attribute to pieces
Ko Shogi has very complex rules, especially the promotion rules are very complex, and I need to invent some more board rules: royal{PieceSet} capture(N) This means that only N of the royal piece types have to be captured to win the game. Per default all royal pieces have to be captured to win the game. Note that this attribute is useful only if also attribute "expose" will be applied. Example: royal{KM}=expose,capture(1) As soon as one of the pieces K or M will be captured, the game is won. promotion...
For mimic pieces it seems to be a must to invent a new designator. The Joker in Evochess will now be described as follows: J=a~ The '~' designator means: move like the last piece (of the opponent) has moved. The preceding modifier 'a' is not a must, but is emphasizing that this description is for capturing and non-capturing movement. Currently I cannot update the homepage of C/CIF, I will do this later. So this ticket will not yet be closed, until the homepage is updated. Now the full description...
About Mimic pieces
For mimic pieces it seems to be a must to invent a new designator. The Joker in Evochess will now be described as follows: J=a~ The '~' designator means: move like the last piece (of the opponent) has moved. The preceding modifier 'a' is not a must, but is emphasizing that this description is for capturing and non-capturing movement. Currently I cannot update the homepage of C/CIF, I will do this later. So this ticket will not yet be closed, until the homepage is updated. Now the full description...
Chameleon operator
Homepage C/CIF will be updated later.
New modifier 'c*' has been introduced, which means: move like the captured piece, in this case no piece designator is needed for move description, because the star is a replacement for the movement of the captured piece. Now it is easier to define the chameleon behavior. This is the old description of Chameleon in Ultima: @:XK:=c{K}K @:XC:=(!c{C}R-sjj{K}R)0* @:XP:=(!c{P}W-jjW)0* @:XR:={c{W}W-tW}-[(c{L}R)0]-mR--:XC:--:XP: @:XB:={c{W}F-tF}-[(c{L}B)0]-mB--:XC: X=:XK::XR::XB: #X=c{I}K The new description...
New modifier 'c*' has been introduced, which means: move like the captured piece, in this case no piece designator is needed for move description, because the star is a replacement for the movement of the captured piece. Now it is easier to define the chameleon behavior. This is the old description of Chameleon in Ultima: @:XK:=c{K}K @:XC:=(!c{C}R-sjj{K}R)0* @:XP:=(!c{P}W-jjW)0* @:XR:={c{W}W-tW}-[(c{L}R)0]-mR--:XC:--:XP: @:XB:={c{W}F-tF}-[(c{L}B)0]-mB--:XC: X=:XK::XR::XB: #X=c{I}K The new description...
Chameleon operator
pgn-export does not work
Hi Roland, I think you can remember that my life situation was very critical. Now I'm confident that I can work on this project soon, although not currently. All the best, Gregor
Error - cannot open .sci file
Hi Miroslav, sorry for the late reply. Unfortunately my hardware is broken, and it may take a while until I can work on this problem. hopefully this month. I'm sure that I can fix this database problem, please be a bit patient. All the best, Gregor
Building error (manjaro x264 ; xfce)
Many thanks, Steve, for the support. Obviously there is a problem with newer compilers, but currently my laptop is defective, and I will fix this problem later.
Yes, this is already planned with next database version. In this version it will be possible to attach documents to databases/games/positions, and the document will be displayed in information window. I don't have a scheduling for next version, but I think it will be released this year. But I'm not yet sure whether I can decode the ChessBase format for documents (text portions). My current approaches are promising, but it's still a bit problematic.
Minor fixes in tkmenu.
Important fix in menu popup, will not close immediately anymore.
Some fixes.
(1) Fix in game bar, entering a site should not throw an error aynmore. (2) Fix in game browser, Button-2 was broken.
Some fixes.
Some fixes.
(1) Some fixes/enhancements. (2) Some themes removed, this action has failed for any reason in commit of r1520.
Problem with glitches after destroying shadowed windows finally solved (I hope).
Some important fixes concerning import/export of databases/archives.
(1) Game/event/site table: Opening URL if given in site (2) Fix in chess variant support: Scid databases (.si3/4) may contain Three-check chess.
Theme issues in r1519
Many thanks for testing!
App cannot be closed
Fixed with [r1520].
Theme issues in r1519
On startup [Startup] '/home/drew/.scidb-beta/themes/Staunton.dat' is corrupt (unknown piece style 'Contourless|1536512761722|purple|gregor') [Startup] '/home/drew/.scidb-beta/themes/Fantasy.dat' is corrupt (unknown piece style 'Contourless|1536512761722|purple|gregor') Fixed with [r1520]. I have forgotten to distribute piece style Contourless. After changing themes then using Board tab (no data loaded); withthemes clearlooks & scidblue - window does a strange, slow shrinking behaviour and once it...
More safety in layout algorithm.
(1) Bugfix #201, #202 (2) Some themes removed (3) Some themes changed a bit.
(1) Layout supports fullscreen mode (2) Layout includes toolbar layout (3) Some themes changed a bit.
Some fixes, especially layout algorithm.
(1) Fix in shadow.tcl (2) Fix in tooltip.tcl (3) Enhancement in TWM (4) panedwindow.tcl overworked (5) Layout manager enhanced (6) Border of Elegant, Military changed
r1515 core dumps
I think I can see the problem, bold fonts were not available although required for piece letters. I've committed [r1516], should work now. On my system I do not encounter problems when using piece letters.
Bugfix #200: bold font required for piece letters.
error building v1508: no matching function for call to ‘mstl::memblock<db::Mark>
This problem only occurs if piece letters are used instead of graphical figurine. Is fixed with [r1515]. Thanks for error reporting!
Bugfix #198: support of piece letters was broken.
Some minor fixes and enhancements in layout management
Ok, I have done a different fix in [r1513], this should work, I hope. Sorry that I cannot test gcc 8.2, but my resources are limited, currently not possible to install more compiler versions. Hopefully I can buy new laptop soon.
(1) Bugfix #198 (2) Fix in layout computation, concerned with relative dimensions.
Fix in layout computation.
r1510: scidb-beta error in startup script
Oops, this is an accident, fixed with [r1511].
Some fixes and ehancements, especially in Save/Replace dialog.
(1) New theme "Elegant". (2) Many bugfixes. (3) Many small improvements, especially tcombobox.
I see, compiler versions since 8.1 do not understand call of private destructor anymore,so now it will be called explicitly. Please compile revision [r1509].
(1) Bugfix #198 (2) Some fixes, especially layout manager, and tcombobox
Error opening zipped png file
This problem is now fixed with revision 1508.
(1) Some fixes and enhancements (2) Layout manager improved
(1) Some fixes
Compilation problem on 64 bit systems fixed
Fix in tree table
Fix in tree table
Trace removed
(1) ECO table implemented (2) Some fixes and improvements
Fix in web module.
New "result" field in opening tree. Some fixes.
Fix in table.tcl, last commit has broken it.
double-clicking a game in the database tab should switch ...
panel positions and other settings should be remembered
Realized with configurable window layout.
board size
This has been realized with configurable window layout management.
Support for atomic / 3 checks
Currently the support of Atomic Chess is out of scope, I'm sorry. But this will be supported later when C/CIF has been realized.
Seeing Nags
Improved layout management, see http://sourceforge.net/p/scidb/mailman/message/36365510/.
(1) All tabs (games, player, events, sites, annotators, positions) have configurable layouts (TWM), it's possible to link with a specific board layout (2) Layout computation fixed (3) Handling of table options overworked (4) Some more fixes
Some minor fixes, especially problem with saving PGN files.
Fix in copy DB: now correct log message will be shown.
Fix in copy DB: warnings/errors will be logged correctly.
Scidb now allows to create PGN archives.
Some fixes for theme support.
New theme "scidblue". Some fixes, especially in TWM.
Some minor fixes.
Minor fixes.
Bugfix: "4k3/8/4K1P1/2b3B1/8/8/8/8 w kq" is crashing engine.
Fix in probing of Winboard engines.
Thank you so much,I have it running and the nice larger fonts. About the only thing I still couldn't do in linux was read chessbase files and now that is solved. Chessbase reader always froze on me. Great program!
Fonts
I see, you are not installing from repository. If you want to install latest source do the following: sudo apt-get install subversion # install subversion on Ubuntu/Debian svn checkout svn://svn.code.sf.net/p/scidb/code/trunk scidb-code cd scidb-code ./configure make; sudo make install To keep the repository up-to-date use svn update # fetch latest version from repository OK I got 1485 installed and experimented with font sizes. I got them even too large but they won't go back down. I tried both...
OK I got 1485 installed and experimented with font sizes. I got them even too large but they won't go back down. I tried both the menu decrease all fonts and the keyboard ctrl-shift-minus and neither does anything
OK thanks I see a ton of changelogs but no install file. I reinstalled 1475 and now I can't even get it to run
Thank you very much but I can't find the r1485 install files anywhere