Symbolic graphic. OpenGL.
5 buildings:
Barracks- increase max army size by 5. Cost: 16$.
Factory- produces units. Cost: 50$.
Pylon - can only build close to it. Cost: 70$.
Bank - produces money. Cost: 100$.
Wall- stops enemy units and hurts them. Cost: 8$.
Every player starts with a pylon, bank and 100$.
CPU players have a simple AI.
Every next builded bank generates smaller amount of money (its like calculating Euler constant value).
You can't directly control units, they can "think" and defend themselves. You can only order them to attack closest enemy.
Single game lasts for no longer than 5-10 minutes.
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