three.js is a lightweight and easy-to-use JavaScript 3D library with its own default WebGL renderer. It works by creating a scene with a camera and a geometric cube, the latter of which is added to the scene. This will become the animated object within the scene. A WebGL renderer is created for the scene and the camera, with an added viewport to the document.body element. Finally, the cube is animated within the scene for the camera.
A plethora of examples can be found in the project’s website (https://threejs.org/) which use Canvas 2D, SVG and CSS3D renderers that the library also provides.
Features
- Browser support - WebGL is used to render scenes on all modern browsers
- JavaScript language features
- Can be used in a TypeScript project with minimal configuration
- Can draw lines, create text, and load 3D models in hundreds of different file formats
License
MIT License
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