What can this do?
Generte 3D Terrain Procedrally
Export Terrain mesh as OBJ
You can write and test your own shaders
An Inbuilt IDE for shaders
Test under different lighting
A 3D viewer
A Node based as well as Layer based workflow
Save the project(custom .terr3d files)
Hieght map visualizer in node editor
Wireframe mode
Custom Lighiting
Customizable Geometry Shaders included in rendering pipeline
Skyboxes
Multithreded Mesh Generation
Expected Goals for Version 3
Add a lot more Nodes
Export to heightmaps(both PNG and also custom format)
Node based procedural texture editing
Custom Skyboxes
Completely usable 3D procedural modelling and texturing pipeline
Fix as many bugs I can find
Things that may be added
Wren scripting to add custom algotrithms
Procedural grass and foliage
Fix more bugs!

Features

  • Generte 3D Terrain Procedrally
  • Export Terrain mesh as OBJ
  • You can write and test your own shaders
  • An Inbuilt IDE for shaders
  • Test under different lighting
  • A 3D viewer
  • A Node based as well as Layer based workflow
  • Save the project(custom .terr3d files)
  • Hieght map visualizer in node editor
  • Wireframe mode
  • Custom Lighiting
  • Customizable Geometry Shaders included in rendering pipeline
  • Multithreded Mesh Generation
  • Skyboxes
  • Lua Scriptable Nodes

Project Samples

Project Activity

See All Activity >

License

Creative Commons Attribution License

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TerraForge3D Web Site

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Additional Project Details

Operating Systems

Windows

Intended Audience

Advanced End Users, Architects, Developers

Programming Language

C, C++

Related Categories

C++ 3D Modeling Software, C++ Graphic Design Software, C++ Fractal Software, C++ 3D Viewers, C 3D Modeling Software, C Graphic Design Software, C Fractal Software, C 3D Viewers

Registered

2021-09-29