Carcassonne is (originally) a tile-based German-style board game for two to five players, designed by Klaus-Jürgen Wrede and published in 2000 by Hans im Glück in German. This application is one of its several implementations bears the base game. There are 72 cards to be deposited to the game board and 7 meeples (or pennants) are available per player.
You may play against one or more computer/human players using this game with different selectable computer players' skills. Computer player examines own her step only, so the analysation depth is only 1, trying to gain the maximum available extra points. Turning trace mode on it is possible to play against computer with ultra skill level, where the analysation depth is increased to 2. With this setting the AI is stronger but the gameplay is unbearable slow. It is just for test purpose.

Features

  • board game
  • multiplayer (pass and play)
  • AI

Project Samples

Project Activity

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Categories

Board Games

License

GNU General Public License version 3.0 (GPLv3)

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User Reviews

  • Your project almost perfect except AI. So I try to enhance AI below(It still very weak): https: // sourceforge.net/projects/parcassonne/
    Reply from pycassonne
    Posted 2021-03-03
    Thanks for the review! I had checked your fork out and implemented some of your ideas in my new 0.9.2 release. AI is also stronger, by now it might be compared to an average player on elite level.
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Additional Project Details

Programming Language

Python

Related Categories

Python Board Games

Registered

2015-08-17