A fast, scalable, distributed game server engine/framework for C++, including the actor library, and network library, can be used as a real-time multiplayer game engine ( MMO RPG/MOBA ), which supports C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal. Easy-to-use, interface-oriented design. An extensible plugin framework that makes getting your application running quick and easy. A clean, uncluttered design and stable engine that has been used in several commercial products. A high-performance actor model (by a safe thread pool). Event and attribute-driven, making it clear and easy to maintain your business. Based on standard C++ development, ensuring cross-platform support. An existing C++ and C# game client for rapid development. Cross-platform support.

Features

  • Easy-to-use, interface-oriented design
  • An extensible plugin framework that makes getting your application running quick and easy
  • Event and attribute-driven, making it clear and easy to maintain your business
  • A high performance actor model (by a safe thread pool)
  • An existing C++ and C# game client for rapid development
  • Cross-platform support

Project Samples

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License

Apache License V2.0

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Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

C++

Related Categories

C++ Game Engines, C++ Game Servers

Registered

2022-12-08