A game framework written with osu! in mind. If you are interested in creating a project using the framework, please start from the getting started wiki resources (or jump straight over to the project templates). You can either start off from an empty project, or take a peek at a working sample game. Either way, full project structure, cross-platform support, and a testing setup are included! This framework is intended to take steps beyond what you would normally expect from a game framework. This means things like basic UI elements, text rendering, advanced input handling (textboxes) and performance overlays are provided out-of-the-box. Any of the osu! code that is deemed useful to other game projects will live in this framework project. Anywhere we implement graphical components, they will be displayed with a generic design and will be derivable for further customization.
Features
- Build configurations for the recommended IDEs
- Visual Studio / Rider users should load the project via one of the platform-specific .slnf files
- This framework is licensed under the MIT licence
- Anywhere we implement graphical components, they will be displayed with a generic design and will be derivable for further customization
- Common elements used by games (texture caching, font loading) will be automatically initialised at runtime
- Allow for isolated development of components via a solid testing environment