ObEngine is a free and open-source 2D game engine designed to make game development fun and accessible by combining a C++ core with powerful Lua scripting, providing both performance and ease of use. Built on top of the Simple and Fast Multimedia Library (SFML), the engine gives developers access to rendering, input, audio, and windowing systems while they write gameplay logic in Lua, a lightweight scripting language that simplifies interaction with game objects and behavior. ObEngine includes tools like a map editor, plugin system, and asset management features that streamline the creation of complex 2D games such as platformers, RPGs, racers, and visual novels without reinventing low-level systems. Its architecture encourages modularity, letting developers extend or customize engine features through plugins and scripting while still benefiting from the speed and control of native C++ performance.

Features

  • C++ core with Lua scripting integration
  • Built on SFML for multimedia support
  • Map editor and plugin system
  • Modular architecture
  • Examples and documentation
  • MIT-licensed open-source project

Project Samples

Project Activity

See All Activity >

Categories

Game Engines

License

MIT License

Follow ÖbEngine

ÖbEngine Web Site

You Might Also Like
Gen AI apps are built with MongoDB Atlas Icon
Gen AI apps are built with MongoDB Atlas

The database for AI-powered applications.

MongoDB Atlas is the developer-friendly database used to build, scale, and run gen AI and LLM-powered apps—without needing a separate vector database. Atlas offers built-in vector search, global availability across 115+ regions, and flexible document modeling. Start building AI apps faster, all in one place.
Start Free
Rate This Project
Login To Rate This Project

User Reviews

Be the first to post a review of ÖbEngine!

Additional Project Details

Operating Systems

Linux, Mac, Windows

Programming Language

C++

Related Categories

C++ Game Engines

Registered

2026-01-14