Yeah, with release 0.3.0a levels system came, as well as win condition. For now, 5 levels with increasing complexity was designed. Game will auto-save you with each complete level, so you could choose between levels when you advance.
With 2 last releases teleporters and force fields appears in game. Next step i will writing level system with main menu etc. It's time to design some beginning levels.
Full-featured water implemented. You can see it on a test level.
I've made python2.4 fixes and also killed balls are counting now. Having a lot of new ideas, but time is so cruel %)
Next playable release introducing plastic balls as enemies. Try to kill them as much as possible ;)
0.1.4 is playable. There is only labyrinth, with both visible and unvisible walls. Teleporters and "evil plastic balls" is the next step. And now, just try to reach the exit, and keep an eye on food level. If food will ends, member shouldn't move.