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Activity for ReveladeRevolution

  • killme killme committed [r978]

    Add static playermodels to world shape.

  • killme killme committed [r977]

    Add camera controller, cleanup physics and joys...

  • killme killme committed [r976]

    Disable dbgphysics by default.

  • killme killme committed [r975]

    Geometry mesh based on clip planes, adds suppor...

  • killme killme committed [r974]

    Add dbgphysicsdumptriangles, more extendable mi...

  • killme killme committed [r973]

    Only add -DCMAKE_TOOLCHAIN_FILE when not empty.

  • killme killme committed [r972]

    Fix cross compiling.

  • killme killme committed [r971]

    Fix linking of bullet.

  • killme killme committed [r970]

    Add custom buit Bullet Physics library to exter...

  • killme killme committed [r969]

    Add experimental Bullet Physics physics.

  • crapimdead crapimdead committed [r968]

    Added a sphere model for physics demo.

  • killme killme committed [r967]

    Fix missing particle types (closes #177), renam...

  • killme killme committed [r966]

    Fix checking for starting with s: in gui icons.

  • killme killme committed [r965]

    Expose sprite rendering to cubescript guis (s:<...

  • killme killme committed [r964]

    Move picking bot names to the client, add flags...

  • killme killme committed [r963]

    Move picking bot names to the client, add flags...

  • killme killme committed [r962]

    Workaround for buggy cast to enum when compilin...

  • killme killme committed [r961]

    Fix gcc overloading of i warning.

  • killme killme committed [r960]

    Make gcc happy.

  • killme killme committed [r959]

    Check if the loop is alive before obtaining a t...

  • killme killme committed [r958]

    Add aliases for newent for all entity types. (c...

  • killme killme committed [r957]

    Fix not loading of capture bases. (Closes #185)

  • crapimdead crapimdead committed [r956]

    Fixed a small error in the gamesetup.cfg

  • crapimdead crapimdead committed [r955]

    Added bots guitab to the votesetup GUI, closes ...

  • killme killme committed [r954]

    Remove debugging message.

  • killme killme committed [r953]

    Disable dbghitbox by default.

  • killme killme committed [r952]

    Make DMSP untimed, closes #181.

  • killme killme committed [r951]

    Rename OPENDBX_FOUND to ENABLE_OPENDBX_DATABASE...

  • killme killme committed [r950]

    Enable BUILD_STANDALONE by default.

  • killme killme committed [r949]

    Add support for /usr/local style packaging. (#165)

  • killme killme committed [r948]

    Whitespace OCD.

  • killme killme committed [r947]

    Use blade icon for the crossbow weapon and knif...

  • killme killme committed [r946]

    Make OpenDBX-uv optional.

  • killme killme committed [r945]

    Add ability to specify different hud models for...

  • killme killme committed [r944]

    Uninfect clients on mapchange.

  • killme killme committed [r943]

    Keep track of guts in all gamemodes, properly a...

  • killme killme committed [r942]

    Fix syntax.

  • killme killme committed [r941]

    Remove inferior survival gamemode.

  • killme killme committed [r940]

    Add stacking to monster ai.

  • killme killme committed [r939]

    Move generation of weapon preference to weapons...

  • killme killme committed [r938]

    Remove unused campaign stuff.

  • killme killme committed [r937]

    Properly initialize views, inline clearevent.

  • killme killme committed [r936]

    Give zombies the name of their class in dmsp, u...

  • killme killme committed [r935]

    Network round info, disable modifiedmapspectato...

  • killme killme committed [r934]

    Add missing ai directory.

  • killme killme committed [r933]

    Do networking when not completely connected.

  • killme killme committed [r932]

    Use tagged version of ENet.

  • killme killme committed [r931]

    Disable experimental json parser.

  • killme killme committed [r930]

    Add clientside network dumper.

  • killme killme committed [r929]

    Log extinfo requests, optimize logging timestamps.

  • killme killme committed [r928]

    Move gamemodes and ai to seperate directories, ...

  • killme killme committed [r927]

    Add MACRO_BODY macro.

  • killme killme committed [r926]

    Use ASSERT(0) in fatal() to get stacktraces in ...

  • killme killme committed [r925]

    Add bot.cpp to cmake list.

  • killme killme committed [r924]

    Move bot ai to seperate compilation unit, add a...

  • killme killme committed [r923]

    Whitespace.

  • killme killme committed [r922]

    More AI refactoring, move bot ai to seperate na...

  • killme killme committed [r921]

    Render hitbox for monsters too.

  • killme killme committed [r920]

    Tell local server about monsters, closes #173.

  • killme killme committed [r919]

    Don't send respawn messages when not connected,...

  • killme killme committed [r918]

    Initial AI refactoring.

  • killme killme committed [r917]

    Fix radio voice paths.

  • killme killme committed [r916]

    Fix segfault on empty hand render. (Closes #168)

  • killme killme committed [r915]

    Fix looping thourgh custom maps, don't keep per...

  • killme killme committed [r914]

    Readd custom suicide messages. (Closes #171)

  • killme killme committed [r913]

    Make knife sound non looping. (closes #166)

  • killme killme committed [r912]

    Let the client request a respawn on mapchange i...

  • killme killme committed [r911]

    Add VARDBG for easier debug vars, expose getMon...

  • killme killme committed [r910]

    Merge upstream AI. (closes #162)

  • killme killme committed [r909]

    Merge crapimdead:r896 into trunk.

  • killme killme committed [r908]

    Merge upstream-merge:r907 into trunk.

  • killme killme committed [r907]

    Fix merge error in lightmap computation. (close...

  • killme killme committed [r906]

    Fix weapon and pickup sounds. (closes #155)

  • killme killme committed [r905]

    Fix bot balance.

  • killme killme committed [r904]

    Fix some argument format warnings.

  • killme killme committed [r903]

    Add ability for weapon effects, add "slime" wea...

  • killme killme committed [r902]

    Only update the playerclass and playermodel val...

  • killme killme committed [r901]

    Print playermodel and playerclass assignments w...

  • killme killme committed [r900]

    Add option to disable joystick support.

  • killme killme committed [r899]

    Fix guisliders, add some more RR tags.

  • killme killme committed [r898]

    Fix segfault on joystickinit, use new and delte...

  • killme killme committed [r897]

    More verbose output on invalid pickupeffect.

  • crapimdead crapimdead committed [r896]

    Centered zombie6, closed #133

  • crapimdead crapimdead committed [r895]

    Added missing playermodel icons, closed #111

  • crapimdead crapimdead committed [r894]

    Merged trunk to the 'crapimdead' branch.

  • killme killme committed [r893]

    Readd togglegui.

  • killme killme committed [r892]

    Better sound config, remove unused S_MENU_CLICK.

  • killme killme committed [r891]

    Correctly setup water and lava textures for all...

  • killme killme committed [r890]

    Add moviedir option, closes #157.

  • killme killme committed [r889]

    Fix compiling on gcc.

  • killme killme committed [r888]

    Better damage screen blending, add dbgdamagescr...

  • killme killme committed [r887]

    Tweak text rendering, fix players hud.

  • killme killme committed [r886]

    Add dbgsounds, don't play sound S_SPLOSH an ins...

  • killme killme committed [r885]

    N_TRYSPAWN and N_RESUME.

  • killme killme committed [r884]

    Fix text coloring

  • killme killme committed [r883]

    Merge upstream ctf gamemode, don't let local us...

  • killme killme committed [r882]

    Fix factory map cfg.

  • killme killme committed [r881]

    Fix protocol when respawning.

  • killme killme committed [r880]

    Fix digital_font font, get rid of the cubescrip...

  • killme killme committed [r879]

    Fix serverbrowser, misc fixes and tweaks.

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