Add static playermodels to world shape.
Add camera controller, cleanup physics and joys...
Disable dbgphysics by default.
Geometry mesh based on clip planes, adds suppor...
Add dbgphysicsdumptriangles, more extendable mi...
Only add -DCMAKE_TOOLCHAIN_FILE when not empty.
Fix cross compiling.
Fix linking of bullet.
Add custom buit Bullet Physics library to exter...
Add experimental Bullet Physics physics.
Added a sphere model for physics demo.
Fix missing particle types (closes #177), renam...
Fix checking for starting with s: in gui icons.
Expose sprite rendering to cubescript guis (s:<...
Move picking bot names to the client, add flags...
Move picking bot names to the client, add flags...
Workaround for buggy cast to enum when compilin...
Fix gcc overloading of i warning.
Make gcc happy.
Check if the loop is alive before obtaining a t...
Add aliases for newent for all entity types. (c...
Fix not loading of capture bases. (Closes #185)
Fixed a small error in the gamesetup.cfg
Added bots guitab to the votesetup GUI, closes ...
Remove debugging message.
Disable dbghitbox by default.
Make DMSP untimed, closes #181.
Rename OPENDBX_FOUND to ENABLE_OPENDBX_DATABASE...
Enable BUILD_STANDALONE by default.
Add support for /usr/local style packaging. (#165)
Whitespace OCD.
Use blade icon for the crossbow weapon and knif...
Make OpenDBX-uv optional.
Add ability to specify different hud models for...
Uninfect clients on mapchange.
Keep track of guts in all gamemodes, properly a...
Fix syntax.
Remove inferior survival gamemode.
Add stacking to monster ai.
Move generation of weapon preference to weapons...
Remove unused campaign stuff.
Properly initialize views, inline clearevent.
Give zombies the name of their class in dmsp, u...
Network round info, disable modifiedmapspectato...
Add missing ai directory.
Do networking when not completely connected.
Use tagged version of ENet.
Disable experimental json parser.
Add clientside network dumper.
Log extinfo requests, optimize logging timestamps.
Move gamemodes and ai to seperate directories, ...
Add MACRO_BODY macro.
Use ASSERT(0) in fatal() to get stacktraces in ...
Add bot.cpp to cmake list.
Move bot ai to seperate compilation unit, add a...
Whitespace.
More AI refactoring, move bot ai to seperate na...
Render hitbox for monsters too.
Tell local server about monsters, closes #173.
Don't send respawn messages when not connected,...
Initial AI refactoring.
Fix radio voice paths.
Fix segfault on empty hand render. (Closes #168)
Fix looping thourgh custom maps, don't keep per...
Readd custom suicide messages. (Closes #171)
Make knife sound non looping. (closes #166)
Let the client request a respawn on mapchange i...
Add VARDBG for easier debug vars, expose getMon...
Merge upstream AI. (closes #162)
Merge crapimdead:r896 into trunk.
Merge upstream-merge:r907 into trunk.
Fix merge error in lightmap computation. (close...
Fix weapon and pickup sounds. (closes #155)
Fix bot balance.
Fix some argument format warnings.
Add ability for weapon effects, add "slime" wea...
Only update the playerclass and playermodel val...
Print playermodel and playerclass assignments w...
Add option to disable joystick support.
Fix guisliders, add some more RR tags.
Fix segfault on joystickinit, use new and delte...
More verbose output on invalid pickupeffect.
Centered zombie6, closed #133
Added missing playermodel icons, closed #111
Merged trunk to the 'crapimdead' branch.
Readd togglegui.
Better sound config, remove unused S_MENU_CLICK.
Correctly setup water and lava textures for all...
Add moviedir option, closes #157.
Fix compiling on gcc.
Better damage screen blending, add dbgdamagescr...
Tweak text rendering, fix players hud.
Add dbgsounds, don't play sound S_SPLOSH an ins...
N_TRYSPAWN and N_RESUME.
Fix text coloring
Merge upstream ctf gamemode, don't let local us...
Fix factory map cfg.
Fix protocol when respawning.
Fix digital_font font, get rid of the cubescrip...
Fix serverbrowser, misc fixes and tweaks.