Use more springs, fix menusettings, only set na...
Don't send out N_SWITCHNAME when not connected.
Print all messages to the default output by def...
Editing menu fixes.
Better networking of playerclass and playermodel.
Turn RR_WANT_NETWORK_DEBUG compiler definition ...
Move sounds to packages/ fix key bindings and a...
Work around gcc seeing anonymous enums not as a...
Remove unused ringbuf class.
upstream r5026:r5028 matchstrings cleanup.
Fix joystick config.
Config upstream merge.
Gui fixes and tweaks.
Upstream client merge, fix N_WELCOME.
Merge upstream server changes.
Fix geoip handle checking.
Merge upstream changes to fpsgame.
Update cubescript.
Some config fixes.
Fix text rendering and editing.
More upstream merges.
More upstream map loading stuff.
Fix map loading.
Merge upstream octree changes.
More upstream changes.
Attempt merging upstream model loading and ever...
Create branch: upstream-merge
Experimental panning mode.
Implemented a deathmessage mapvar.
Merged trunk to branch.
Fix server shutdown sequence.
Destroy the client request object on error.
Don't link the server binary to libopengl.
Clean up editing menus a bit.
Merge crapimdead's branch (r841) into trunk.
Fix svn:ignores.
Create 0.1-alpha-4 tag.
Small changes on the materials GUI. AIClip has ...
Always allow mastermode 0.
Fixed wrong mapmodel paths.
Added missing package.cfg file.
Merged trunk to branch.
Fix game staying paused after mapchange, closes...
Show bases in editmode. closes #151
Merge texture-fix into trunk.
Updated the reinc.cfg.
Updated the reinc.cfg.
Fix map configs, recalc maps.
Add experimental cpack configuration.
Add cfgcheck as target to cmake file.
Use texpack to load texture packs, rename packa...
Use .tex files for texturepacks.
Fix duplicate packages in file name.
Add .tex files for all textures.
Fix shader configurations in texturepacks.
Sync with upstream (r818)
Use .tex files for texturebase/wall texturepack.
Automatically create multiple .tex files for di...
Add .tex file dumping to cfgfix, fix findfile c...
Create branch: texture-fix
Add script for dumping texture information, add...
Turn ligtmap out of bounds segfault into a debu...
Merge crapimdead's work into trunk.
Sync with upstream (r814).
Better assetions.
Fixed broken lightmaps on reinc and hospital an...
Fixed sgtextures' (and grave's) cfg and rearang...
Port a_teammate's AO from sauerfork for better ...
Add WEAP_IS_OBTAINABLE to correctly determine i...
Rewrite cutscene system to allow for more smoot...
Pause the game on mapchange to give the clients...
Don't mute editing by default, expose muting to...
Automatically disable geoip if the library cann...
Remember infected state on reconnect. (closes #...
Add preview for flags in editmode. (closes #146)
Use realloc for vector. (from upstream)
Add dummy pk authentication.
Refactor is connected boolean to an enum.
Sync playermodel and playerclass with the previ...
Create artist branch for crapimdead
Added missing Juggernaut animations
Fix fixed function pipeline, autodetect best pi...
Zombie arm fixed by NHAS in render.cpp
Fixed Skybox issue
Updated Sgtexture folder to include new setup f...
Added knife-less hands for after the knife is t...
Reverted an old render.cpp file that compiles
removed NHAS "Fix"
Added NHAS bug fix # 141 also removed unused ma...
Print best players on intermission.
Parse the complete N_SERVER_COMMAND package, ev...
Add persistent teams variable.
Readd SDL_win32_main.c to the client sources on...
Merge upstream for mac support.
Add cmake PLATFORM_INCLUDE_DIRECTORIES var for ...
Fix external url.
Add mac dependencies.
Split last mode voted for seperately for MP and...
Don't display suicide messages when starting a ...
Get rid of debug index printing in guiscrollsel...