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Activity for ReveladeRevolution

  • killme killme committed [r878]

    Use more springs, fix menusettings, only set na...

  • killme killme committed [r877]

    Don't send out N_SWITCHNAME when not connected.

  • killme killme committed [r876]

    Print all messages to the default output by def...

  • killme killme committed [r875]

    Editing menu fixes.

  • killme killme committed [r874]

    Better networking of playerclass and playermodel.

  • killme killme committed [r873]

    Turn RR_WANT_NETWORK_DEBUG compiler definition ...

  • killme killme committed [r872]

    Move sounds to packages/ fix key bindings and a...

  • killme killme committed [r871]

    Work around gcc seeing anonymous enums not as a...

  • killme killme committed [r870]

    Remove unused ringbuf class.

  • killme killme committed [r869]

    upstream r5026:r5028 matchstrings cleanup.

  • killme killme committed [r868]

    Fix joystick config.

  • killme killme committed [r867]

    Config upstream merge.

  • killme killme committed [r866]

    Gui fixes and tweaks.

  • killme killme committed [r865]

    Upstream client merge, fix N_WELCOME.

  • killme killme committed [r864]

    Merge upstream server changes.

  • killme killme committed [r863]

    Fix geoip handle checking.

  • killme killme committed [r862]

    Merge upstream changes to fpsgame.

  • killme killme committed [r860]

    Update cubescript.

  • killme killme committed [r861]

    Some config fixes.

  • killme killme committed [r859]

    Fix text rendering and editing.

  • killme killme committed [r858]

    More upstream merges.

  • killme killme committed [r857]

    More upstream map loading stuff.

  • killme killme committed [r856]

    Fix map loading.

  • killme killme committed [r855]

    Merge upstream octree changes.

  • killme killme committed [r854]

    More upstream changes.

  • killme killme committed [r853]

    Attempt merging upstream model loading and ever...

  • killme killme committed [r852]

    Create branch: upstream-merge

  • killme killme committed [r851]

    Experimental panning mode.

  • crapimdead crapimdead committed [r850]

    Implemented a deathmessage mapvar.

  • crapimdead crapimdead committed [r849]

    Merged trunk to branch.

  • killme killme committed [r848]

    Fix server shutdown sequence.

  • killme killme committed [r847]

    Destroy the client request object on error.

  • killme killme committed [r846]

    Don't link the server binary to libopengl.

  • killme killme committed [r845]

    Clean up editing menus a bit.

  • killme killme committed [r844]

    Merge crapimdead's branch (r841) into trunk.

  • killme killme committed [r843]

    Fix svn:ignores.

  • killme killme committed [r842]

    Create 0.1-alpha-4 tag.

  • crapimdead crapimdead committed [r841]

    Small changes on the materials GUI. AIClip has ...

  • killme killme committed [r840]

    Always allow mastermode 0.

  • crapimdead crapimdead committed [r839]

    Fixed wrong mapmodel paths.

  • crapimdead crapimdead committed [r838]

    Added missing package.cfg file.

  • crapimdead crapimdead committed [r837]

    Merged trunk to branch.

  • killme killme committed [r836]

    Fix game staying paused after mapchange, closes...

  • killme killme committed [r835]

    Show bases in editmode. closes #151

  • killme killme committed [r834]

    Merge texture-fix into trunk.

  • crapimdead crapimdead committed [r833]

    Updated the reinc.cfg.

  • crapimdead crapimdead committed [r832]

    Updated the reinc.cfg.

  • killme killme committed [r831]

    Fix map configs, recalc maps.

  • killme killme committed [r830]

    Add experimental cpack configuration.

  • killme killme committed [r829]

    Add cfgcheck as target to cmake file.

  • killme killme committed [r828]

    Use texpack to load texture packs, rename packa...

  • killme killme committed [r827]

    Use .tex files for texturepacks.

  • killme killme committed [r826]

    Fix duplicate packages in file name.

  • killme killme committed [r825]

    Add .tex files for all textures.

  • killme killme committed [r824]

    Fix shader configurations in texturepacks.

  • crapimdead crapimdead committed [r823]

    Sync with upstream (r818)

  • killme killme committed [r822]

    Use .tex files for texturebase/wall texturepack.

  • killme killme committed [r821]

    Automatically create multiple .tex files for di...

  • killme killme committed [r820]

    Add .tex file dumping to cfgfix, fix findfile c...

  • killme killme committed [r819]

    Create branch: texture-fix

  • killme killme committed [r818]

    Add script for dumping texture information, add...

  • killme killme committed [r817]

    Turn ligtmap out of bounds segfault into a debu...

  • killme killme committed [r816]

    Merge crapimdead's work into trunk.

  • killme killme committed [r815]

    Sync with upstream (r814).

  • killme killme committed [r814]

    Better assetions.

  • crapimdead crapimdead committed [r813]

    Fixed broken lightmaps on reinc and hospital an...

  • crapimdead crapimdead committed [r812]

    Fixed sgtextures' (and grave's) cfg and rearang...

  • killme killme committed [r811]

    Port a_teammate's AO from sauerfork for better ...

  • killme killme committed [r810]

    Add WEAP_IS_OBTAINABLE to correctly determine i...

  • killme killme committed [r809]

    Rewrite cutscene system to allow for more smoot...

  • killme killme committed [r808]

    Pause the game on mapchange to give the clients...

  • killme killme committed [r807]

    Don't mute editing by default, expose muting to...

  • killme killme committed [r806]

    Automatically disable geoip if the library cann...

  • killme killme committed [r805]

    Remember infected state on reconnect. (closes #...

  • killme killme committed [r804]

    Add preview for flags in editmode. (closes #146)

  • killme killme committed [r803]

    Use realloc for vector. (from upstream)

  • killme killme committed [r802]

    Add dummy pk authentication.

  • killme killme committed [r801]

    Refactor is connected boolean to an enum.

  • killme killme committed [r800]

    Sync playermodel and playerclass with the previ...

  • crapimdead crapimdead committed [r799]

    Create artist branch for crapimdead

  • TheIntercooler TheIntercooler committed [r798]

    Added missing Juggernaut animations

  • killme killme committed [r797]

    Fix fixed function pipeline, autodetect best pi...

  • TheIntercooler TheIntercooler committed [r796]

    Zombie arm fixed by NHAS in render.cpp

  • TheIntercooler TheIntercooler committed [r795]

    Fixed Skybox issue

  • TheIntercooler TheIntercooler committed [r794]

    Updated Sgtexture folder to include new setup f...

  • TheIntercooler TheIntercooler committed [r793]

    Added knife-less hands for after the knife is t...

  • TheIntercooler TheIntercooler committed [r792]

    Reverted an old render.cpp file that compiles

  • TheIntercooler TheIntercooler committed [r791]

    removed NHAS "Fix"

  • TheIntercooler TheIntercooler committed [r790]

    Added NHAS bug fix # 141 also removed unused ma...

  • killme killme committed [r789]

    Print best players on intermission.

  • killme killme committed [r788]

    Parse the complete N_SERVER_COMMAND package, ev...

  • killme killme committed [r787]

    Add persistent teams variable.

  • killme killme committed [r786]

    Readd SDL_win32_main.c to the client sources on...

  • killme killme committed [r785]

    Merge upstream for mac support.

  • killme killme committed [r784]

    Add cmake PLATFORM_INCLUDE_DIRECTORIES var for ...

  • killme killme committed [r783]

    Fix external url.

  • killme killme committed [r782]

    Add mac dependencies.

  • killme killme committed [r781]

    Split last mode voted for seperately for MP and...

  • killme killme committed [r780]

    Don't display suicide messages when starting a ...

  • killme killme committed [r779]

    Get rid of debug index printing in guiscrollsel...

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