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File Date Author Commit
 android 2013-10-16 Piotr Fusik Piotr Fusik [985778] [android] Scale images to full screen.
 html5 2013-09-17 Piotr Fusik Piotr Fusik [b03a58] [recoil] Rename project.
 win32 2013-10-10 Piotr Fusik Piotr Fusik [a20e54] [c64] Add basic C64 formats.
 .gitignore 2013-09-17 Piotr Fusik Piotr Fusik [b03a58] [recoil] Rename project.
 COPYING 2009-05-07 Piotr Fusik Piotr Fusik [eccaad] [lib,png] Code skeleton.
 INSTALL 2013-10-05 Piotr Fusik Piotr Fusik [773210] [paint.net] New plugin.
 Makefile 2013-10-10 Piotr Fusik Piotr Fusik [a20e54] [c64] Add basic C64 formats.
 README 2013-10-10 Piotr Fusik Piotr Fusik [a20e54] [c64] Add basic C64 formats.
 addcoders.pl 2013-09-17 Piotr Fusik Piotr Fusik [b03a58] [recoil] Rename project.
 atari8.fnt 2013-01-22 Piotr Fusik Piotr Fusik [752e04] [html5] HTML 5 port.
 benchmark.c 2013-09-17 Piotr Fusik Piotr Fusik [b03a58] [recoil] Rename project.
 delcoders.pl 2013-09-17 Piotr Fusik Piotr Fusik [b03a58] [recoil] Rename project.
 jakub.act 2009-05-07 Piotr Fusik Piotr Fusik [eccaad] [lib,png] Code skeleton.
 pngsave.c 2013-09-17 Piotr Fusik Piotr Fusik [b03a58] [recoil] Rename project.
 pngsave.h 2013-09-17 Piotr Fusik Piotr Fusik [b03a58] [recoil] Rename project.
 recoil-types.xml 2013-10-10 Piotr Fusik Piotr Fusik [a20e54] [c64] Add basic C64 formats.
 recoil-types.xsl 2013-09-17 Piotr Fusik Piotr Fusik [b03a58] [recoil] Rename project.
 recoil.ci 2013-10-10 Piotr Fusik Piotr Fusik [a20e54] [c64] Add basic C64 formats.
 recoil2png.c 2013-09-17 Piotr Fusik Piotr Fusik [b03a58] [recoil] Rename project.
 recoilmagick.c 2013-10-10 Piotr Fusik Piotr Fusik [a20e54] [c64] Add basic C64 formats.

Read Me

RECOIL - Retro Computer Image Library
=====================================

// This file is in AsciiDoc format. It is the source for README.html.
:Compact-Option:

ifdef::recoilwww[]
http://sourceforge.net/projects/recoil/files/recoil/[Download] |
http://sourceforge.net/p/recoil/code[Browse source code (Git)] |
http://sourceforge.net/projects/recoil/[SourceForge project page]
endif::recoilwww[]

RECOIL is a viewer of pictures in native formats of
http://en.wikipedia.org/wiki/Amiga[Amiga],
http://en.wikipedia.org/wiki/Atari_8-bit_family[Atari 8-bit],
http://en.wikipedia.org/wiki/Atari_Portfolio[Atari Portfolio],
http://en.wikipedia.org/wiki/Atari_ST[Atari ST],
http://en.wikipedia.org/wiki/Atari_Falcon[Atari Falcon],
http://en.wikipedia.org/wiki/Commodore_64[Commodore 64]
and http://en.wikipedia.org/wiki/ZX_Spectrum[ZX Spectrum] computers.

Currently the project includes:

- recoil2png - portable command-line converter to PNG files
- RECOILWin - viewer for Windows
- thumbnail providers for Windows Explorer and GNOME (Linux)
- plugin for http://www.xnview.com[XnView]
- (de)coder for http://www.imagemagick.org/[ImageMagick]
- plugin for http://www.nyam.pe.kr/[Imagine]
- plugin for http://www.getpaint.net/[Paint.NET]
- application for Android
- http://recoil.sourceforge.net/html5recoil.html[HTML 5 based viewer]

ifdef::recoilwww[]
image::recoilwin.png["RECOILWin"]
image::thumbrecoil.png["Thumbnails in Windows Explorer"]
image::nautilus.png["Thumbnails in Nautilus"]
endif::recoilwww[]

Supported file formats
----------------------

Amiga
~~~~~
[horizontal]
ACBM:: "Amiga Continuous Bitmap".
IFF, LBM:: "Interchange File Format" / "Interleaved Bitmap", compressed.

Atari 8-bit
~~~~~~~~~~~
[horizontal]
256, AP2:: 80x96, 256 colors.
4MI:: "AtariTools-800" 4 mono missiles 2x240 each.
4PL:: "AtariTools-800" 4 mono players 8x240 each.
4PM:: "AtariTools-800" 4 mono players 8x240 each plus 4 mono missiles 2x240 each.
A4R:: "Anime 4ever", 80x256, 16-level grayscale, compressed.
ACS:: "AtariTools-800" 4x8 font, 4 colors.
AGP:: "AtariTools-800" graphic.
ALL:: "Graph", 160x192, 5 colors.
AP3, APV, DGP, ESC, ILC, PZM:: "DigiPaint" / "EscalPaint", 80x192, 256 colors, 2 frames.
APC, PLM:: "Any Point, Any Color" / "Plama 256", 80x96, 256 colors.
APL:: "Atari Player Editor", up to 16 16x48 frames, 4 colors.
APP:: 80x192, 256 colors, 2 frames, compressed.
ART:: "Ascii-Art Editor", up to 64x24 characters, mono.
// I only see up to 40x21 in the editor, but the sample file SIANO.ART is bigger
ART:: "Artist" by David Eaton, 160x80, 4 colors.
BG9, G09:: 160x192, 16-level grayscale.
BKG:: "Movie Maker" background, 160x96, 4 colors.
CCI:: "Champions' Interlace", 160x192, 2 frames, compressed.
CHR:: "Blazing Paddles" font, mono.
CIN:: "Champions' Interlace", 160x192 or 160x200, 2 frames.
CPR:: "Trzmiel", 320x192, mono, compressed.
DIN:: 320x192, 10 colors, 2 frames.
DLM:: "Dir Logo Maker", 11x16 characters, mono.
DRG:: "Atari CAD", 320x160, mono.
FNT:: Standard 8x8 font, mono.
FWA:: "Fun with Art", 160x192, 128 colors.
G10:: "Graphics 10", up to 80x240, 9 colors.
G11:: "Graphics 11", up to 80x240, 16 colors.
GHG:: "Gephard Hires Graphics", up to 320x200, mono.
GR7:: "Graphics 7", up to 160x120, 4 colors.
GR8:: "Graphics 8", up to 320x240, mono.
GR9:: "Graphics 9", up to 80x240, 16-level grayscale.
HIP:: "Hard Interlace Picture", 160x200, grayscale, 2 frames.
HPM:: "Grass' Slideshow", 160x192, 4 colors, compressed.
HR:: 256x239, 3 colors, 2 frames.
HR2:: 320x200, 5 colors, 2 frames.
ICE:: "Interlace Character Editor" font, 2 frames.
ICN:: "ICE CIN", 160x192, 80 colors, 2 frames.
IGE:: "Interlace Graphics Editor", 128x96, 16 colors, 2 frames.
IMN:: "ICE MIN", 160x192, 80 colors, 2 frames.
ING:: "ING 15", 160x200, 7 colors, 2 frames.
INP:: 160x200, 7 colors, 2 frames.
INT:: "INT95a", up to 160x239, 16 colors, 2 frames.
IP2:: "ICE PCIN+", 160x192, 45 colors, 2 frames.
IPC:: "ICE PCIN", 160x192, 35 colors, 2 frames.
IR2:: "Super IRG 2", 160x192, 25 colors, 2 frames.
IRG:: "Super IRG", 160x192, 15 colors, 2 frames.
IST:: "Interlace Studio", 160x200, 2 frames.
JGP:: "Jet Graphics Planner", 8x16 tiles, 4 colors.
LEO:: "Larka Edytor Obiektów trybu $4+", 8x16 tiles, 5 colors.
MAX:: "XL-Paint MAX", 160x192, 2 frames, compressed.
MBG:: "Mad Designer", 512x256, mono.
MCH:: "Graph2Font", up to 176x240, 128 colors.
MCP:: "McPainter", 160x200, 16 colors, 2 frames.
MCS:: 160x192, 9 colors.
MGP:: "Magic Painter", 160x96, 4 colors with optional rainbow effect.
MIC:: "Micro Illustrator" / "Graphics 15" , up to 160x240, 4 colors.
MIC:: "AtariGraphics", 160x192, 4 colors.
MIS:: "AtariTools-800" missile, 2x240, mono.
NLQ:: "Daisy-Dot" 19x16 font, mono.
PIC:: "Koala MicroIllustrator", 160x192, 4 colors, compressed.
PLA:: "AtariTools-800" player, 8x240, mono.
PMD:: "PMG Designer" by Henryk Karpowicz.
RAW:: "XL-Paint MAX", 160x192, 16 colors, 2 frames.
RGB:: "ColorViewSquash", up to 160x192, 3 frames.
RIP:: "Rocky Interlace Picture", up to 320x239, 1 or 2 frames.
RM0:: "Rambrandt", 160x96, 99 colors.
// 99 = 4 colors + 95 DLI changes
RM1:: "Rambrandt", 80x192, 256 colors.
RM2:: "Rambrandt", 80x192, 104 colors.
// 104 = 9 colors + 95 DLI changes
RM3:: "Rambrandt", 80x192, 128 colors.
RM4:: "Rambrandt", 160x192, 99 colors.
SGE:: "Semi-Graphic logos Editor", 40x24 characters, mono.
SHC:: "SAMAR Hi-res Interlace with Map of Colours", 320x192, 2 frames.
SHP:: "Blazing Paddles" shape table, mono.
SHP:: "Movie Maker" shapes, 160x96, 4 colors.
SPC:: "The Graphics Magician Picture Painter", 160x192, 128 colors.
SXS:: 16x16 font, mono.
TIP:: "Taquart Interlace Picture", up to 160x119, 2 frames.
VZI:: "VertiZontal Interlacing", 160x200, grayscale, 2 frames.
WND:: "Blazing Paddles" window, up to 160x192, 4 colors.
XLP:: "XL-Paint", 160x192 or 160x200, 7 colors, 2 frames, compressed.

NOTE: Artist, AtariGraphics, Magic Painter and Rambrandt had no default extensions, so I made them up.
Documentation for Rambrandt suggests RM0-RM4 for the compressed files, I also use them for the raw format.

Atari Portfolio
~~~~~~~~~~~~~~~
[horizontal]
PGC:: 240x64, mono, compressed.
PGF:: 240x64, mono.

Atari ST
~~~~~~~~
[horizontal]
ART:: "Art Director", 320x200, 16 colors.
BL1:: "DEGAS Elite" block, 16 colors.
BL2:: "DEGAS Elite" block, 4 colors.
BL3:: "DEGAS Elite" block, mono.
BRU:: "DEGAS Elite" brush, 8x8, mono.
CA1:: "CrackArt", 320x200, 16 colors, compressed.
CA2:: "CrackArt", 640x200, 4 colors, compressed.
CA3:: "CrackArt", 640x400, mono, compressed.
CPT:: "Canvas", compressed.
DOO:: "Doodle", 640x400, mono.
GFB:: "DeskPic".
ICN:: "DEGAS Elite" icon, mono.
IFF:: "Interchange File Format", compressed.
IMG:: "GEM Bit Image", compressed.
MPP:: "Multi Palette Picture", up to 416x273, 1 or 2 frames.
NEO:: "NEOchrome".
PAC:: "STAD", 640x400, mono, compressed.
PC1:: "DEGAS Elite", 320x200, 16 colors, compressed.
PC2:: "DEGAS Elite", 640x200, 4 colors, compressed.
PC3:: "DEGAS Elite", 640x400, mono, compressed.
PCS:: "PhotoChrome", 320x199, 1 or 2 frames, compressed.
PI1:: "DEGAS", up to 416x560, 16 colors.
PI2:: "DEGAS", 640x200, 4 colors.
PI3:: "DEGAS", 640x400, mono.
SPC:: "Spectrum 512", 320x199, 512 colors, compressed.
SPS:: "Spectrum 512 (Smooshed)" , 320x199, 512 colors, compressed.
SPU:: "Spectrum 512", 320x199, 512 colors.
TN1:: "Tiny Stuff", 320x200, 16 colors, compressed.
TN2:: "Tiny Stuff", 640x200, 4 colors, compressed.
TN3:: "Tiny Stuff", 640x400, mono, compressed.
TNY:: "Tiny Stuff", compressed.
XIMG:: "Extended GEM Bit Image", compressed.

Atari Falcon
~~~~~~~~~~~~
[horizontal]
DC1, DGC:: "DuneGraph", 320x200, 256 colors, compressed.
DEL:: "DelmPaint", 320x240, 256 colors, compressed.
DGU, DG1:: "DuneGraph", 320x200, 256 colors.
DPH:: "DelmPaint", 640x480, 256 colors, compressed.
FTC:: "Falcon True Color", 384x240, 65536 colors.
GOD:: "GodPaint", 65536 colors.
PI4, PI9:: "Fuckpaint", 320x240 or 320x200, 256 colors.
TRP:: "EggPaint", 65536 colors.
TRU:: "IndyPaint", 65536 colors.

C64
~~~
[horizontal]
ART:: "Art Studio", 320x200, 16 colors.
CDU:: "CDU-Paint", 160x200, 16 colors.
CHE:: "Cheese", 160x200, 16 colors.
CWG:: "Create with Garfield", 160x200, 16 colors.
DD:: "Doodle", 320x200, 16 colors.
DOL:: "Dolphin Ed", 160x200, 16 colors.
DRZ:: "Drazpaint", 160x200, 16 colors.
FGS:: "Fun Graphics Machine", 320x200, mono.
FPT:: "Face Painter", 160x200, 16 colors.
GCD:: "Gigacad", 320x200, mono.
GIG:: "Gigapaint", 160x200, 16 colors.
GIH:: "Gigapaint", 320x200, mono.
HBM, HIR:: Hires-Bitmap, 320x200, mono.
HED:: "Hi-Eddi", 320x200, 16 colors.
IPH:: "Interpaint", 320x200, 16 colors.
IPT:: "Interpaint", 160x200, 16 colors.
ISM:: "Image System", 160x200, 16 colors.
KOA:: "Koala Painter", 160x200, 16 colors.
MIL:: "Micro Illustrator", 160x200, 16 colors.
MON:: "Mono Magic", 320x200, mono.
OCP:: "Advanced Art Studio", 160x200, 16 colors.
P64:: "Picasso 64", 160x200, 16 colors.
PI:: "Blazing Paddles", 160x200, 16 colors.
PMG:: "Paint Magic", 160x200, 16 colors.
RP:: "Rainbow Painter", 160x200, 16 colors.
RPM:: "Run Paint", 160x200, 16 colors.
SAR:: "Saracen Paint", 160x200, 16 colors.
VID:: "Vidcom 64", 160x200, 16 colors.

ZX Spectrum
~~~~~~~~~~~
[horizontal]
ATR:: Attributes, 256x192, 15 colors.
CH4:: 4x8 font, mono.
CH6:: 6x8 font, mono.
CH8:: 8x8 font, mono.
HLR:: Attributes Gigascreen, 256x192, 2 frames.
IFL:: Multicolor 8x2, 256x192, 15 colors.
IMG:: GigaScreen, 256x192, 2 frames.
MC:: Multicolor 8x1, 256x192, 15 colors.
MG1:: "MultiArtist", 256x192, 2 frames.
MG2:: "MultiArtist", 256x192, 2 frames.
MG4:: "MultiArtist", 256x192, 2 frames.
MG8:: "MultiArtist", 256x192, 2 frames.
RGB:: 256x192, 8 colors, 3 frames.
SCR:: 256x192, 15 colors.
ZXP:: "ZX-Paintbrush", 256x192, 15 colors.

"2 frames" above means the picture is composed of two quickly alternating frames so that
a human perceives more colors (for example black alternated with gray looks like dark gray).
On Atari 8-bit this technique is commonly (but incorrectly) referred to as "interlace".
Likewise, "3 frames" means three different alternating pictures and more flickering.

You can find some sample files in http://recoil.sourceforge.net/examples.zip[examples.zip].

ifdef::recoilsrc[]
include::INSTALL[]
endif::recoilsrc[]

ifdef::recoilwin[]
include::win32/USAGE[]
endif::recoilwin[]

Feedback
--------

If you are interested in the RECOIL project, please subscribe its
https://lists.sourceforge.net/lists/listinfo/recoil-users[mailing list].
This list is for users and developers.
Once you subscribe, you can post comments, ideas and questions about RECOIL.

You may submit bugs http://sourceforge.net/p/recoil/bugs/[here] (log in required).

History
-------

FAIL 2.0.2 (2013-09-15)::

New formats: Interlace Character Editor font (ICE), GEM Bit Image (IMG),
Multi Palette Picture (MPP).
+
This is the last release of FAIL. But don't worry! We are just renaming our project
to Retro Computer Image Library (RECOIL), because we are going to support formats
from 8-bit and 16-bit machines other than Atari. Stay tuned!

FAIL 2.0.1 (2013-04-24)::

Added Atari 8-bit formats: IP2, IMN, ICN, DIN, IRG, IR2, VZI.
Added "DEGAS Elite" icon (ICN). Fixed decoding of IPC.
Thumbnail provider implemented for Windows 2000/XP.
Fullscreen mode in HTML 5.

FAIL 2.0.0 (2013-02-15)::

Library rewritten from C to the http://cito.sourceforge.net/[Ć programming language].
This made it possible to create the HTML 5 port.
The rewrite included code clean-up and bug fixes in decoding of
RIP, TIP, SGE, HR2, AGP, AP3/APV/DGP/ESC/ILC/PZM, APP, CIN, CCI.
Added new formats: ICE PCIN (IPC), Daisy-Dot font (NLQ), PMG Designer (PMD),
AtariTools-800 font (ACS), PhotoChrome (PCS), HPM, MCS, Anime 4ever (A4R),
DuneGraph compressed (DGC, DC1), Canvas compressed (CPT), Interchange File Format (IFF),
DEGAS Elite block (BL1, BL2, BL3), DEGAS Elite brush (BRU).
Added auto-detection of Atari STE 4096-color palette.
FAILWin and XnView show the computer family of the file format.
FAILWin shows the number of alternating frames.
The win64 package is now sufficient on 64-bit Windows, there's no need to install the win32 package.
Reduced CPU and memory usage in fail2png.

FAIL 1.4.0 (2012-11-28)::

Added Atari Falcon formats: Fuckpaint (PI4, PI9), DuneGraph (DGU, DG1),
EggPaint (TRP), IndyPaint (TRU), GodPaint (GOD), Falcon True Color (FTC),
DelmPaint (DEL, DPH).
Added Atari ST formats: Spectrum 512 Smooshed (SPS), DeskPic (GFB),
416x560 DEGAS (PI1).
Created plugin for Imagine (might be interesting for Total Commander users,
as Imagine includes a Total Commander plugin).
Reduced CPU and memory usage in Windows thumbnail provider, ImageMagick
and XnView.

FAIL 1.3.0 (2012-07-23)::

Added Atari ST formats: DEGAS (PI1, PI2, PI3), DEGAS Elite (PC1, PC2, PC3),
NEOchrome (NEO), Spectrum 512 (SPU, SPC), Tiny Stuff (TNY, TN1, TN2, TN3),
STAD (PAC), CrackArt (CA1, CA2, CA3), Doodle (DOO), Art Director (ART).
Added Atari Portfolio formats (PGF, PGC).
More Atari 8-bit formats: Atari Player Editor (APL), Artist (ART),
Ascii-Art Editor (ART), Atari CAD (DRG),
AtariTools-800 (AGP, PLA, MIS, 4PL, 4MI, 4PM), ING 15 (ING),
Lepix dialect of CIN, raw images (GR7, G10, G11).
Fixed non-interlaced RIP modes.
FAILWin extended with "First/Last file in directory", "Skip files on error".
Narrow pictures were cropped in FAILWin.

FAIL 1.2.0 (2011-12-16)::

Added decoding of ColorViewSquash (RGB), Blazing Paddles (CHR, SHP, WND),
Magic Painter (MGP), Mad Designer (MBG), AtariGraphics (MIC),
Fun with Art (FWA), Rambrandt (RM0, RM1, RM2, RM3, RM4), XL-Paint (XLP),
XL-Paint MAX (MAX), SHIMC (SHC), Graph (ALL), APP View (APP),
Semi-Graphic logos Editor (SGE), Dir Logo Maker (DLM), Movie Maker (BKG, SHP),
BG9, G09, The Graphics Magician Picture Painter (SPC).
Improved decoding of all RAW and MIC, some RIP and FNT files.
Added APV extension for the AP3 format.
Created GNOME thumbnailer (for Linux file browser Nautilus).
You may drag&drop files to the FAILWin window.
GR8 wasn't registered in ImageMagick.

FAIL 1.1.0 (2011-04-18)::

Fixed decoding of ILC, AP3, RIP, PIC, CPR, HIP and CIN.
Added support for MCH, IGE, 256, AP2, JGP, DGP, ESC, PZM, IST and RAW.
Created Windows thumbnail provider.
Fixed user interface issues in FAILWin.
Fixed compilation errors with the new libpng.
Updated installation for new ImageMagick.
Moved source code from SVN to Git.

FAIL 1.0.1 (2010-08-25)::

Windows setup has been created. A coder for ImageMagick has been created.
MCP, GHG and HR2 formats are supported. Build process has been improved.

FAIL 1.0.0 (2009-08-25)::

Initial release.

Authors
-------

Piotr Fusik {recoilwww!<fox@scene.pl>}::
Idea, programming.

Adrian Matoga {recoilwww!<epi@atari8.info>}::
Programming.

Paweł Szewczyk {recoilwww!<ripek@op.pl>}::
Icons, testing.

Peter Dell {recoilwww!<jac@wudsn.com>}::
Testing.

Sławomir Śledź {recoilwww!<slaves@scene.pl>}::
Testing.

Monika Wesołowska {recoilwww!<giulio.caesar@gmail.com>}::
Testing.

ifdef::recoilwww[]
image::http://sflogo.sourceforge.net/sflogo.php?group_id=258474&amp;type=13["Get RECOIL at SourceForge.net. Fast, secure and Free Open Source software downloads",width=120,height=30,link="http://sourceforge.net/projects/recoil/"]
endif::recoilwww[]