I got debug phone with Symbian 9.1 and Developer Sertificate. Then I continue my work with 3rd edition version of game
Started work with real game speed up, because when user play at higher levels - game speed is slow - server part of code not optimized yet
High Quality Render
Game Speed Acceleration
Only 64K colors version
I release source code of prealpha 0.06. See download section...
I can't now work at 3rd edition version, because I haven't Developer Sertificate from SymbianSigned and don't know how obtain it without 3rd edition phone. Compiled without this sertificate n80quake.dll don't work :( So I delete it today.
Many bug fix (related to 2D drawing)
Game speed acceleration
Now I working at sound suport for both 0.03 and 0.04 versions
Bugs fixed:
1. Crosshair (value from 0 to 4)
2. Mods support
Download section updated.
Additional game speed acceleration in prealpha 0.04. Test version of prealpha 0.04 ready to download.
1 Game speed acceleration (on my N70 - 14,7 FPS)
2 Many bugs fixed
3 Mods and Maps support (command line/cmdline.cfg file support)
Not tested. I don't know now how to test it. Screen resolution 352*416 so may run slowly...
Started work for BlueTooth multiplayer support in quakes60
I updated download page. Use quakes60-prealpha.zip for 2nd edition Series 60 phones. (Min: 64K color display needed and 10Mb of free RAM)
N-Gage prealpha version is avaible from download page. Use quakes60-ngage.zip for N-Gage
I published prealpha version source code. Use it's at your own risk.
Release an alpha of version Quake I port for Nokia Series 60 is planned to September.The alpha version of game will support a sound and network play. It will support all Nokia Series 60 smartphones with Symbian OS 7.0 and higher. And the version will not be so slowly as a pre-alpha version of Quake I port.
I updated download section. Possible may work under Symbian 8.0 (Nokia 6680,6681,6682)
Pre-alpha version of Quake I port for Nokia N70 (and other Symbian OS 8.1a based smartphones) ready to download. Bugs, Comments waited.
I search for Developers, who want join the "Quake I port for S60" project.
Actual problems for porting are "quake sound engine" and "quake network engine". Also I interested in "quake CD audio" replacement with playing music tracks