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Commit Date  
[r35] by dan369

[+]Forgot the 3rd Level3.map

2010-08-11 01:02:23 Tree
[r34] by dan369

[!]Major improvement in the level files, more than halfed the size! Load up = faster and i think so would search through the map itself.
[~]Minor code changes here and there to support the changes in the Engine file. Noteable with the clipping blocks code.
[!]Coverted all 3 level files to newer format.

2010-07-28 15:46:36 Tree
[r33] by dan369

--Level editor
[~]When entering your name, the name with now be for both files instead of being able to name them seperatly
[!]Revamped the saveToFile function, so that it doesn't save wasteful data = smaller level files

2010-07-28 15:45:57 Tree
[r32] by dan369

[!]Added in VRAM allocation to images, why i didn't do this before :@ anyway minor speed boost
[~]Changed back scrolling to previous method
[~]Altered clipping block logic to clip 1 more pixel.

2010-07-21 17:57:26 Tree
[r31] by dan369

[!]Fixed boundary code

2010-04-05 21:26:08 Tree
[r30] by dan369

[+]Added in the proper stand alone coins
[~]Finally made the proper change to the scrolling, was going to leave it till after the release but decided to change it.

2010-04-04 15:10:23 Tree
[r29] by dan369

[+]Forgot to add in level scripts

2010-04-04 01:47:21 Tree
[r28] by dan369

[+]Added in another new map level, i especially like this one myself. A lot faster to make, seeing as the map is 300x17, but is still quite long.
[!]Fixed minor bug in which a boolean wasn't being reset so that the gameover sound wouldn't play the seconded time you die.

2010-04-04 01:45:17 Tree
[r27] by dan369

[+]Added in 1 new map, the map itself is more than twice the size of the original so it isn't hugely populated with enemies. Though it's a good test to see how much the engine can do, the map itself is 650x17
[~]Changed the scrolling again due to me thinking i was too harsh on the player
[!]Fixed bug in which red koopas weren't getting hit if brick block/? block got hit underneath them
[!]Fixed Invisible blocks back up, due to me changing the ? blocks and how they work in the previous revision

2010-04-03 23:30:35 Tree
[r26] by dan369

[!]Deleted un-wanted levels files.

2010-04-03 20:50:31 Tree
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