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Code Commit Log


Commit Date  
[r31] by dan369

[!]Fixed boundary code

2010-04-05 21:26:08 Tree
[r30] by dan369

[+]Added in the proper stand alone coins
[~]Finally made the proper change to the scrolling, was going to leave it till after the release but decided to change it.

2010-04-04 15:10:23 Tree
[r29] by dan369

[+]Forgot to add in level scripts

2010-04-04 01:47:21 Tree
[r28] by dan369

[+]Added in another new map level, i especially like this one myself. A lot faster to make, seeing as the map is 300x17, but is still quite long.
[!]Fixed minor bug in which a boolean wasn't being reset so that the gameover sound wouldn't play the seconded time you die.

2010-04-04 01:45:17 Tree
[r27] by dan369

[+]Added in 1 new map, the map itself is more than twice the size of the original so it isn't hugely populated with enemies. Though it's a good test to see how much the engine can do, the map itself is 650x17
[~]Changed the scrolling again due to me thinking i was too harsh on the player
[!]Fixed bug in which red koopas weren't getting hit if brick block/? block got hit underneath them
[!]Fixed Invisible blocks back up, due to me changing the ? blocks and how they work in the previous revision

2010-04-03 23:30:35 Tree
[r26] by dan369

[!]Deleted un-wanted levels files.

2010-04-03 20:50:31 Tree
[r25] by dan369
2010-04-03 20:45:27 Tree
[r24] by dan369
2010-04-03 20:43:23 Tree
[r23] by dan369
2010-04-03 20:39:56 Tree
[r22] by dan369
2010-04-03 20:39:19 Tree
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