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NSServer thread implementation completed

2 threads are implemented to independently handle the lobby message and game message

leo01272000 2009-04-03

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changed /trunk/networkStudioGamingSystem/NSClientSystem/CEGUI.log
changed /trunk/networkStudioGamingSystem/NSClientSystem/Debug/BuildLog.htm
changed /trunk/networkStudioGamingSystem/NSClientSystem/Debug/LobbyMain.obj
changed /trunk/networkStudioGamingSystem/NSClientSystem/Debug/LobbySystem.obj
changed /trunk/networkStudioGamingSystem/NSClientSystem/Debug/Signin.obj
changed /trunk/networkStudioGamingSystem/NSClientSystem/Debug/vc70.idb
changed /trunk/networkStudioGamingSystem/NSClientSystem/Debug/vc70.pdb
changed /trunk/networkStudioGamingSystem/NSClientSystem/sock.log
changed /trunk/networkStudioGamingSystem/NSClientSystem/src/LobbySystem.cpp
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/Animation.obj
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/BuildLog.htm
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/DynamicSprite.obj
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/Engine.obj
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/ISprite.obj
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/NSClient.obj
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/NSMessage.obj
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/NSServer.obj
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/NSSock.obj
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/Sound.obj
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/SoundManager.obj
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/StaticSprite.obj
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/Tile.obj
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/TileList.obj
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/TileMap.obj
changed /trunk/networkStudioGamingSystem/NSEngine/Debug/music.obj
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