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Commit Date  
[r19] by jpmorris

ARM fixes, bump to 0.99

2010-12-13 22:40:33 Tree
[r18] by jpmorris

Initial PUT of game data

2010-12-13 18:00:44 Tree
[r17] by jpmorris

12-12-10 -Converted map formats to be all-ASCII. There is a size
penalty for this, but it will mean that they can be
version-controlled and diffed if need be. The designs
aren't terribly efficient space-wise but they're not a
disaster either. One of the design constraints was that
it should be possible to merge them together and this
has reduced efficiency somewhat.
Nonetheless, sparse maps with a lot of repeating tiles
and few rooftops or lightings can actually be considerably
smaller than the original binary formats.
There will be some loss of performance, however.

-The map readers are backwards-compatible. The maps will
obviously not load in earlier versions of the program,
though.

-Fixed lots more const-correctness bugs and other warnings

2010-12-13 00:53:43 Tree
[r16] by jpmorris

Creating new trees for future use

2010-12-12 12:04:54 Tree
[r15] by jpmorris

11-12-10 -You cannot now break the pathfinder by barracading yourself
in with movable objects

-Changed file signatures. Backwards compatible.

-Fixed bug where flags would be corrupted when an object
was unwielded.

-Wielded items table is not now restored from the savegame
if you are only changing map. Specifically, party members
wield tables aren't. Everyone outside the party (who hasn't
changed map, basically) still has theirs backed up and restored.

-Wielded items table is not now erased for party members
changing map.

2010-12-12 00:59:16 Tree
[r14] by jpmorris

Fixed signedness problem in AMD64 caused while chasing the toadstone bug

2010-12-11 15:33:23 Tree
[r13] by jpmorris

Rewrite of flags system
Fix for picking up toadstones and other stacked objects, which were
setting off one of the safeties.
Change to typedef for the VM integer base type

2010-12-10 18:35:02 Tree
[r12] by jpmorris

Lighting/savegame fixes

2010-12-08 23:37:55 Tree
[r11] by jpmorris

-Fixed issue when changing map, where the karma meter and other UI widgets
got lost (the "loadproc" script was not being run, only for restart and
reload)

-Savegames on 32-bit should now be cross-compatible with 64-bit systems, got
rid of several dirty tricks involving a full structure read instead of
reading it word by word.

2010-12-08 00:39:00 Tree
[r10] by jpmorris
2010-12-07 23:02:38 Tree
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