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Commit Date  
[r13] by jpmorris

Rewrite of flags system
Fix for picking up toadstones and other stacked objects, which were
setting off one of the safeties.
Change to typedef for the VM integer base type

2010-12-10 18:35:02 Tree
[r12] by jpmorris

Lighting/savegame fixes

2010-12-08 23:37:55 Tree
[r11] by jpmorris

-Fixed issue when changing map, where the karma meter and other UI widgets
got lost (the "loadproc" script was not being run, only for restart and
reload)

-Savegames on 32-bit should now be cross-compatible with 64-bit systems, got
rid of several dirty tricks involving a full structure read instead of
reading it word by word.

2010-12-08 00:39:00 Tree
[r10] by jpmorris
2010-12-07 23:02:38 Tree
[r9] by jpmorris

Misc fixes

2010-12-07 23:00:43 Tree
[r8] by jpmorris

Fixed C++ usage in .C file

2010-12-07 00:50:13 Tree
[r7] by jpmorris

Major 64-bit overhaul. Fixed several major bugs including one where
we were using more wield points than we had.

2010-12-05 20:13:40 Tree
[r6] by jpmorris

Yet more const stuff

2010-12-04 14:04:42 Tree
[r5] by jpmorris

Const correctness issues fixed

2010-12-04 13:42:04 Tree
[r4] by jpmorris

Change of build target

2010-07-23 21:15:43 Tree
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