If you generate a food overflow (>200) resulting to new stock of 0 food a new colonist is created but an existing one starves to death.
This is frequently happening if you transport excess food from a colony but the production leeds to exceeding a stock of 200.
Same happened to me.
some screenshots :
https://app.box.com/s/qvmv2pq380vuy8ctudnoozkb6sfly6r6
https://app.box.com/s/oaabnuuf2xun6i5lzhqk3tn6lbyn9egu
Savegames attached, notice the -486 food on venlo colony screen in 1564 .
This is probably caused by a mod adding the same unit/building twice. Could you tell me what ruleset and mods you are using when experiencing the problem?
freecol rules, official mods Basic Buildings, Convert upgrade, four seasons and plant forest.
Additonally 3 mods I created : Lone_Wolf game options, Student Lodgings and Food500 .
The only mod that changes freecolonist is Food500, here's its specification.xml :
My intention was to override just the required-goods value for freecolonist, but it seems that is not what happened .
Snippet of the savegame to see what the end result for freecolonist is :
how to change just that one value without having to copy the entire freecolonist spec ?
reverting to an earlier version of my Food500 mod solved the issue for me.
Sorry for reopening this thread, I can't find the way to reproduce starves issue, but sometimes happens to me too.
But something strange related happens when you move food from another colony, and this exceeds 200 units
I attach a video of my tests. You can see in this video that after the end of turn, the colony have 209 units of food and doesn't grow.
I take the video with OBS format, and can be opened with VLC.
To be able to reproduce the error I had to follow the steps in the video exactly, I think that colony doesn't refresh food production, but Is my assumption
I wish that video can be uploaded because it's a little bit large 60 mb
Finally I can upload here
https://www.veed.io/view/es-ES/4110e37b-35d9-4f0e-bed7-3dcdacc61cbb?panel=share
Last edit: Bernat 2024-03-30
Happens for me too with FreeCol 1.1.0, no mods, just playing a regular game on medium difficulty.
Here's a savegame that allows reproducing the bug:
In Midbay, move 100 Food into the Wagon Train, then end the turn -> new colonist appears, existing colonist starves to death.
Last edit: Fonic 2024-05-30
This issue should now be fixed in the development version of the game.