| Commit | Date | |
|---|---|---|
| 2007-06-03 14:57:15 | Tree | |
| 2007-06-03 04:07:56 | Tree | |
| 2007-06-02 15:12:06 | Tree | |
| 2007-06-02 14:51:31 | Tree | |
|
[r135]
by
cmarrin
Default background is now black for a more "traditional" look You can still set the color by using the backgroundColor property of Window. |
2007-05-29 14:21:56 | Tree |
|
[r134]
by
cmarrin
Got win32 working with multitextures Turns out that win32 is not loading png images properly. So for now I have changed it to use jpgs. I will fix pngs next... |
2007-05-28 16:02:39 | Tree |
|
[r133]
by
cmarrin
I now generate tex coords for multiple textures too few are specified Now, if you have more textures than tex coords, I will assign texcoords |
2007-05-28 04:50:10 | Tree |
|
[r132]
by
cmarrin
Added multitexture support to Win32 build Unfortunately, only one texture shows up on Win32 right now... |
2007-05-28 03:34:07 | Tree |
|
[r131]
by
cmarrin
Preliminary support for multitexturing If you run mainMeshMultiTexture.xma you will see 2 textures on the object |
2007-05-27 14:59:43 | Tree |
|
[r130]
by
cmarrin
Material is now being properly set The Material node is now used to set the ambient and diffuse color. So |
2007-05-25 14:18:40 | Tree |