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[r139] by cmarrin

Added a branches and tags folder

2007-06-03 14:57:15 Tree
[r138] by cmarrin

backed out mistaken derev!

2007-06-03 04:07:56 Tree
[r137] by cmarrin

Branched tree at the last Ogre related change

2007-06-02 15:12:06 Tree
[r136] by cmarrin

made a copy

2007-06-02 14:51:31 Tree
[r135] by cmarrin

Default background is now black for a more "traditional" look

You can still set the color by using the backgroundColor property of Window.
For SVG files, I set the background to white automatically, since this is
what SVG expects by default.

2007-05-29 14:21:56 Tree
[r134] by cmarrin

Got win32 working with multitextures

Turns out that win32 is not loading png images properly. So for now I have changed it to use jpgs. I will fix pngs next...

2007-05-28 16:02:39 Tree
[r133] by cmarrin

I now generate tex coords for multiple textures too few are specified

Now, if you have more textures than tex coords, I will assign texcoords
to the unassigned units. Right now I am using coords from unit 0. If no
texcoords are specified I bail. Next I will generate texcoords, using the
xy plane as the planar projection. Maybe later I will make this cooler!

2007-05-28 04:50:10 Tree
[r132] by cmarrin

Added multitexture support to Win32 build

Unfortunately, only one texture shows up on Win32 right now...

2007-05-28 03:34:07 Tree
[r131] by cmarrin

Preliminary support for multitexturing

If you run mainMeshMultiTexture.xma you will see 2 textures on the object
(on the Mac). This is preliminary support. It requires separate texture
coordinates for each texture. I will work on that next (after getting this
working on Win32).

2007-05-27 14:59:43 Tree
[r130] by cmarrin

Material is now being properly set

The Material node is now used to set the ambient and diffuse color. So
far I have not implemented the others, but that is trivial. I also don't
have texture support in. That is next.

2007-05-25 14:18:40 Tree
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