Update : Latest Fix to PacketLib and Craft Skil...
*) Change from Kataract
add: some translations and jump point requirements
Add: some translations part 3
Patched ScriptMgr to choose if using Mono or no...
Undo 3559 changes
- Fixed ParseDirectory function in ScriptMgr.cs...
Fix : Self Craft Windows Wrong Messages
- Changed: Recast timer as well as delays to Li...
- Bugfix: Climbing on keeps is now working even...
- Corrected : GameServer/language/FR/Crafting.t...
-Added: GameNPCHelper.cs to GameServer.csproj
- Added: GameNPCHelper as a collection of stati...
Update : Fix Spell Handler Event Handling to be...
ADD: some new translations
Add: some translations part 2
- Bugfix: ShadeModel was offsetted by 1 and sho...
Adding : InventoryUtils needed for most query
- Changed: every buff spell to ignore LOS
Branch For ItemTemplate / Inventory Revamp, All...
Add: new german translations
Updated : Changed indentation in ItemTemplate a...
Updated : Changed Generic Type Create GameInven...
Updated: Moved Some GamePlayer Utils Methods to...
Fixed : Update GameDuel to properly add/remove ...
Updated: Removing Bonuses Delve Logic from Game...
Updated : Command Handler Guessing at command s...
Fixed : New Gameplayer Money Accessors/Members ...
Update : Add Build Badge and Documentation URL.
- Updated NecromancerPet.cs to make pet name ve...
Updated : Replaced PrayAction SubClass with a G...
Updated : Moved some Player Constants (Realm Ra...
Updated : Revamped Access of GamePlayer.DBChara...
Added : New Translation Extension Methods for I...
Fix : Update to NecromancerPet Case insensitive...
Updated : Reordering Some GamePlayer #region an...
Added : GameDuel Util Object to handle GamePlay...
Update : Rewrote GamePlayer Combat Timer with V...
Updated : GamePlayer Controlled "Orders" now us...
Update : Rewrote Player Bind Method in a more P...
Updated : Removed PrefixName method from GamePl...
Updated : Improved Player Title Interface to Su...
Added : New ReaderWriter HashSet Collection Han...
Updated : Revamp CharacterClass Profession Sett...
Update : Improving GameServer Packet Pool Buffe...
Update : Style Table now using OffsetGrowth for...
Removed requirement from Kobold Undercity, Shar...
Upgrade : Implement Player Titles as a HashSet<...
Update : Moved all basic event-based title hand...
changed target of Hastener to player instead of...
Update: Adding Specific Haste Buff and Celerity...
Update: Add some Debug info Display about Coexi...
Merge : GameEffectRevamp Branch, Updating Effec...
Update : Newer Cancellable Spells are Better ev...
Update : Wrong logic in StatPrint Initializing ...
Update : Add Effect Refresh when Overwriting Di...
Update : SpellHandler now handle EffectAdd Effe...
Update: Don't need BeginChanges for player Effe...
Update : Use Own "Cancellable" Spell Effect Com...
Update: adding "OverwriteDisabled" methods for ...
Update: GameSpellEffect Overwrite disabled if w...
- MODIFIED : Corrected GameServer/gameutils/Sta...
Update : Improve SpellHandler ApplyEffectOnTarg...
Update: Preparing Cancellable Effects
Update : Fix default disabled state of GameSpel...
Update : Locking System in GameEffectList, Play...
Revamping : Character Creation Request.
Update: Refresh Command now handle a return val...
Fix : Subclass hierarchy for special CharacterC...
Merge branch 'master' of https://github.com/Daw...
Relocated : Start As Base Class is now a Game S...
Fix : ScriptMgr Ignore case.
Revamp : Character Create Request, now use glob...
Added : Event triggered when player is selectin...
Fix : PacketLib Wrong Byte Count.
Updated: some readability in Character Create R...
Fix: Inverting Order For BaseClass/Startup Loca...
Revamp : character creation packet read loop.
Fix : Enforce GamePlayer Specialization Cleanup...
Update : SpellLine Ability populated with some ...
Update : Changing how ItemTemplate is handled w...
- Modified: Disabled USE_NEW_KEEPS / component....
Fix : Ability Displaying in GamePlayer Skills U...
Update : Ability Default "Deactive" now remove ...
Update : Removed all "readonly" modifier from S...
Update : Property Changing Spell now use eBuffB...
- Modified: GameeKeepComponent.cs Climbing fucn...
Clean Up : Splitting Level Based Ability from V...
Update : Adding unhandled Keep Component Remove...
Update: Moving Fear/Friend SpellHandler to nega...
fix: minstrel flute mez; 1) delete resist messa...
Update : Fix ProcSpellHandler for Offensive wro...
- Changed: Added NO_INDICATOR option for dataqu...
Update : AbstractMission, ICollection should ne...
Update : Fixing ChampionSpecialization to corre...
Removed : Item Use Spell no longer Support Recu...