| Commit | Date | |
|---|---|---|
|
[r3453]
by
kypd
Update : Property Changing Spell now use eBuffBonusCategory as return type for the overriden Get Category Accessor |
2015-01-31 09:23:23 | Tree |
|
[r3452]
by
kypd
Revamping : Spell Helpers now are Extension Methods (which also work with Static Call like Previously...) |
2015-01-30 15:57:38 | Tree |
|
[r3451]
by
kypd
Update : Ability Default "Deactive" now remove "Active Living" by Default |
2015-01-30 15:11:25 | Tree |
|
[r3450]
by
kypd
Update : SpellLine Ability populated with some Code. Should be enough to Rely on most "Spell Casting Rules", maybe some further update will be needed for Tooltip Matching |
2015-01-30 12:54:55 | Tree |
| 2015-01-30 11:04:34 | Tree | |
|
[r3448]
by
kypd
Fix : Ability Displaying in GamePlayer Skills Update are now matched to existing Ability Instances to get the real "Player Instance" Ability Object instead of a Static Object |
2015-01-30 06:38:10 | Tree |
|
[r3447]
by
kypd
Fix : Vampiir Ability Level setter override Level given if active Living (for Level Change Trigger), Wrong Null Comparison in Getter. |
2015-01-26 14:43:02 | Tree |
|
[r3446]
by
kypd
Fix : Update VampiirAbility to a Level-Based Changing Stat Ability, Overriding "Level" Property to be auto-updated each time it tries to add ability (int.MaxValue is an override to allow GameLiving to always check this Ability as better than previous one !) |
2015-01-26 14:29:29 | Tree |
|
[r3445]
by
kypd
Fix : Imbue SpellCrafting Overcharge Point where checked strictly over "5" imbue point thus not allowing 5.5 overcharge, now changed to strictly over 6. |
2015-01-26 13:44:39 | Tree |
| 2015-01-13 08:06:31 | Tree |