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Commit Date  
[r3453] by kypd

Update : Property Changing Spell now use eBuffBonusCategory as return type for the overriden Get Category Accessor
Update : All Spells Using "int" as return type for Buff Bonus Category changed to eBuffBonusCategory
Add : Stat Helper Static Extension Class that contains methods used by common Stat Changing Spells. (Updating Living after buff/debuff)
Add : Updated Buff Bonus Category Constant to Handle Ability Category and Spec Debuff Category
Update : PropertyChangingSpell class to handle the new enum values.
Add : Future-Use Ability-Based SpellHandler Buff for linking in latest LineSpellAbilities mechanisms

2015-01-31 09:23:23 Tree
[r3452] by kypd

Revamping : Spell Helpers now are Extension Methods (which also work with Static Call like Previously...)
They strongly Rely on LINQ query to get resulting Spell Effects References
All "Find" Method now have Multiple and Single return values

2015-01-30 15:57:38 Tree
[r3451] by kypd

Update : Ability Default "Deactive" now remove "Active Living" by Default
Update : Ability Roman Number Displaying can now work dynamically up to ~3000 value
Update : SpellLinePassiveAbility now call the base.Deactivate() accordingly to remove the registered Active Living.
Cleanup : Adding Header to Realm Ability, cleaning some libraries

2015-01-30 15:11:25 Tree
[r3450] by kypd

Update : SpellLine Ability populated with some Code. Should be enough to Rely on most "Spell Casting Rules", maybe some further update will be needed for Tooltip Matching
Update : SpellHelper Slowly updated to "Extensions" Method, Allowing to use them like object methods

2015-01-30 12:54:55 Tree
[r3449] by kypd

Update : First implementation of Spell Line Oriented Ability for future Use.

2015-01-30 11:04:34 Tree
[r3448] by kypd

Fix : Ability Displaying in GamePlayer Skills Update are now matched to existing Ability Instances to get the real "Player Instance" Ability Object instead of a Static Object
This Allow for Dynamic-Level Ability (Vampiir) to display correctly in Skills Update.
Fix : Dynamic Level Ability no longer customize their Name if they haven't been activated.
Update : Some Cleanup in LiveMasterLevelsSpecialization from profiler.

2015-01-30 06:38:10 Tree
[r3447] by kypd

Fix : Vampiir Ability Level setter override Level given if active Living (for Level Change Trigger), Wrong Null Comparison in Getter.
Fix : Base Ability Level is Set on Activation to get a valid "old level" when Ability is improved

2015-01-26 14:43:02 Tree
[r3446] by kypd

Fix : Update VampiirAbility to a Level-Based Changing Stat Ability, Overriding "Level" Property to be auto-updated each time it tries to add ability (int.MaxValue is an override to allow GameLiving to always check this Ability as better than previous one !)
Update : Change how GameLiving check Abilities Level to send messages for Improvements, this is needed to prevent the new Vampiir Abilities from spamming new skills messages...

2015-01-26 14:29:29 Tree
[r3445] by kypd

Fix : Imbue SpellCrafting Overcharge Point where checked strictly over "5" imbue point thus not allowing 5.5 overcharge, now changed to strictly over 6.

2015-01-26 13:44:39 Tree
[r3444] by kypd

Fixes : RemedyAbility not disabled with valid duration.

2015-01-13 08:06:31 Tree
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