|
From: SourceForge.net <no...@so...> - 2011-09-27 17:05:48
|
Bugs item #3414489, was opened at 2011-09-27 15:44 Message generated for change (Comment added) made by nobody You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3414489&group_id=1939 Please note that this message will contain a full copy of the comment thread, including the initial issue submission, for this request, not just the latest update. Category: Variant Group: None Status: Open Resolution: None Priority: 5 Private: No Submitted By: Nobody/Anonymous (nobody) Assigned to: Clemens Katzer (cleka) Summary: beelzegods12 map has deadend Initial Comment: In beelzegods12 variant, the map has a deadened corner at the lower righthand corner. Itself is not a problem if a legion is not split in the deadened corridor. If the legend is split, the player cannot end turn and needs to reset game. ---------------------------------------------------------------------- Comment By: Nobody/Anonymous (nobody) Date: 2011-09-27 17:05 Message: Can you specify which hexes (numbers) are the dead end? I don't see one. E.g. 655 ... 666 one can always go forward. Likewise 305 onwards, towards next number is always "can continue". True, 401-406 (in the bottom/middle) is a circle, but one could "break" out with first step at any of the hexes. If there is no way to go, one should be able to end the turn even if legion is set to split (if that fails, Done button grey "falsely", one can still try "Forced Done" from menu). ((the GUI might be too stupid to recognize the deadlock, but the game "core" which checks the moves would accept the "Done" if it is ok here.)) (CleKa) ---------------------------------------------------------------------- You can respond by visiting: https://sourceforge.net/tracker/?func=detail&atid=101939&aid=3414489&group_id=1939 |