a large minority of calls to crHugePacket are followed by
calls to crPackFree, which has already been called
within crHugePacket (at least, in the HugePacket
handlers I looked at - pack, tilesort). With memory
debug this crashes as soon as e.g. you send a large
texture.
Sample changed files attached.
My guess is that the free should be left to the huge
packet handler.
tar of fixed files