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From: Leigh O. <or...@ma...> - 2001-10-08 13:43:19
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Well, I spoke too soon. I did create a > 2 GB vis5d file after tweaking the code, but much of the animation is garbage, starting at the point at which I'd assume the 2 GB mark is hit. The values of the variable being viewed are reasonable but the isosurfaces are very strange and jump around from frame to frame. I'm kind of at a loss as of what to do at this point. Could someone who has created > 2 GB vis5d files on the SGI platform (I'm on the NCSA Origin) please let me know what compiler options to pass to make this work. The utility I use to create the vis5d files borrows v5d.c, binio.c, config.h, binio.h and v5d.h from vis5d, creates object code from them, and links at the end. Does the vis5d application also need any special compiler options to view these large files? Also, to LAM SAI-LAP, who had luck with creating > 2GB vis5d files under Linux using gcc, I'm wondering what use the -D_FILE_OFFSET_BITS=64 and -D_LARGEFILE_SOURCE options are since none of the vis5d 5.2 code contains those preprocessor variables! Leigh Orf Leigh Orf wrote: | I finally managed to write vis5d files greater than 2 GB | in size on the SGI Origin (IRIX64 modi4 6.5 01101245 IP27) | but only by hacking the code... I'm wondering if there is a | simpler way. |