ViLE stable
Virtual machine implementation for visual novel games
Status: Beta
Brought to you by:
basftech
### Package information AC_PREREQ(2.61) AC_INIT(ViLE,0.3.23,basf@vilevn.org) AC_CANONICAL_SYSTEM AM_INIT_AUTOMAKE(ViLE,0.3.23) AC_DEFINE(PACKAGE_LINE,"Deviant","Name of current line") ### Checks for compiler and core header files AC_PROG_CXX AC_PROG_CC AC_HEADER_STDC #AC_CHECK_HEADER([SDL.h], # [AC_DEFINE([INCLUDE_SDL_H],["SDL.h"],[SDL Development libraries])], # [AC_CHECK_HEADER([SDL/SDL.h], # [AC_DEFINE([INCLUDE_SDL_H],["SDL/SDL.h"], # [SDL Development libraries])], # [AC_MSG_ERROR([Cannot find SDL headers])], # [AC_INCLUDES_DEFAULT])], # [AC_INCLUDES_DEFAULT]) #AC_CHECK_HEADER([SDL_gfxPrimitives.h], # [AC_DEFINE([INCLUDE_SDL_GFX_H],["SDL_gfxPrimitives.h"], # [SDL graphic primitives])], # [AC_CHECK_HEADER([SDL/SDL_gfxPrimitives.h], # [AC_DEFINE([INCLUDE_SDL_GFX_H],["SDL/SDL_gfxPrimitives.h"], # [SDL graphic primitives])], # [AC_MSG_ERROR([Cannot find SDL_gfx headers])], # [AC_INCLUDES_DEFAULT])], # [AC_INCLUDES_DEFAULT]) ### Checks for typedefs, structures, and compiler characteristics. AC_HEADER_STDBOOL AC_C_CONST AC_HEADER_TIME AC_STRUCT_TM AC_FUNC_SELECT_ARGTYPES AC_FUNC_STRTOD AC_FUNC_VPRINTF AC_CHECK_FUNC([gettimeofday], [AC_DEFINE(HAVE_GETTIMEOFDAY,1,Handles timezone and days)], [AC_MSG_ERROR([Cannot find gettimeofday function])]) AC_CHECK_FUNC([memset], [AC_DEFINE(HAVE_MEMSET,1,Updates blocks of ram)], [AC_MSG_ERROR([Cannot find memset function])]) AC_CHECK_HEADER([wordexp.h], [AC_DEFINE(HAVE_WORDEXP_H,1,Updates blocks of ram)]) ### Detect target platform case "$host" in *-*-linux*) vile_arch_linux=true ;; *-*-freebsd*) vile_arch_freebsd=true ;; *-*-cygwin* | *-*-mingw32*) vile_arch_win32=true ;; *) AC_MSG_ERROR([*** Invalid host]) ;; esac AC_ARG_ENABLE(audio, [ --disable-audio Disable audio capabilities ], [ vile_feature_audio="" ], [ vile_feature_audio="true" ]) AC_ARG_ENABLE(video, [ --disable-video Disable video capabilities ], [ vile_feature_video="" ], [ vile_feature_video="true" ]) AC_ARG_ENABLE(crowd, [ --disable-crowd Dont support Crowd titles ], [ vile_support_crowd="" ], [ vile_support_crowd="true" ]) AC_ARG_ENABLE(ikura, [ --disable-ikura Dont support ikurabased titles ], [ vile_support_ikura="" ], [ vile_support_ikura="true" ]) AC_ARG_ENABLE(windy, [ --disable-windy Dont support windybased titles ], [ vile_support_windy="" ], [ vile_support_windy="true" ]) AC_ARG_ENABLE(jast, [ --disable-jast Dont support jast titles ], [ vile_support_jast="" ], [ vile_support_jast="true" ]) AC_ARG_ENABLE(logging, [ --disable-logging Discard logging information ], [ vile_logging_enabled="" ], [ vile_logging_enabled="true" ]) AC_ARG_ENABLE(logstd, [ --disable-logstd Do not log to standard output ], [ vile_logging_logstd="" ], [ vile_logging_logstd="true" ]) AC_ARG_ENABLE(unittest, [ --enable-unittest Enable compiled-in unittesting], [ vile_feature_unittest="true" ], [ vile_feature_unittest="" ]) AC_ARG_ENABLE(btrace, [ --enable-btrace Enable Blob resource tracking], [ vile_feature_btrace="true" ], [ vile_feature_btrace="" ]) AC_ARG_ENABLE(efence, [ --enable-efence Enable efence mmalloc debugging (SLOW!)], [ vile_feature_efence="true" ], [ vile_feature_efence="" ]) AC_ARG_ENABLE(logdirect, [ --enable-logdirect Flush logged information to file ], [ vile_logging_logdirect="true" ], [ vile_logging_logdirect="" ]) AC_ARG_ENABLE(logdebug, [ --enable-logdebug Enable game debugging features (Slow!) ], [ vile_logging_debug="true" ], [ vile_logging_debug="" ]) ## Record git revision code AC_PATH_PROG(gitcmd,git) if test "X$gitcmd" != "X"; then AC_MSG_RESULT(Recording current git revision code) `$gitcmd rev-parse --short HEAD > scmtest.txt 2>/dev/null` if test -e scmtest.txt; then if test -s scmtest.txt; then mv scmtest.txt scmrevision.txt else rm scmtest.txt fi fi fi AC_DEFINE_UNQUOTED(SCM_VERSION,["`cat scmrevision.txt`"], "SCM Revision") ### Record compilation date AC_PATH_PROG(datecmd, date) if test "X$datecmd" = "X"; then AC_DEFINE_UNQUOTED(COMPILATION_DATE,["UNKNOWN"],"Compilation date") else AC_MSG_RESULT(Recording compilation date) AC_DEFINE_UNQUOTED(COMPILATION_DATE,["`date`"],"Compilation date") fi ## Check Features if test "$vile_feature_audio" then AC_MSG_RESULT(Building with audio features) AC_DEFINE(VILE_FEATURE_AUDIO,1,"Building with audio features enabled") else AC_MSG_RESULT(Disabling audio features) fi if test "$vile_feature_video" then AC_MSG_RESULT(Building with video features) AC_DEFINE(VILE_FEATURE_VIDEO,1,"Building with video features enabled") else AC_MSG_RESULT(Disabling video features) fi if test "$vile_feature_unittest" then AC_MSG_RESULT(Building with unittests compiled-in) AC_DEFINE(VILE_FEATURE_UNITTEST,1,"Building with unittests enabled") fi if test "$vile_feature_btrace" then AC_MSG_RESULT(Building with Blob resource tracking) AC_DEFINE(VILE_FEATURE_BTRACE,1,"Building with Blob trace enabled") fi if test "$vile_feature_efence" then AC_MSG_RESULT(Building with Electric Fence) AC_DEFINE(VILE_FEATURE_EFENCE,1,"Building with Electric Fence enabled") fi ## Check Support if test "$vile_support_crowd" then AC_MSG_RESULT(Building with support for Crowd titles) AC_DEFINE(VILE_SUPPORT_CROWD,1,"Building with crowd support") fi if test "$vile_support_ikura" then AC_MSG_RESULT(Building with support for Ikura GDL titles) AC_DEFINE(VILE_SUPPORT_IKURA,1,"Building with ikura support") fi if test "$vile_support_windy" then AC_MSG_RESULT(Building with support for Windy titles) AC_DEFINE(VILE_SUPPORT_WINDY,1,"Building with windy support") fi if test "$vile_support_jast" then AC_MSG_RESULT(Building with support for JAST titles) AC_DEFINE(VILE_SUPPORT_JAST,1,"Building with jast support") fi ## Check debug features if test "$vile_logging_enabled" then AC_MSG_RESULT(Building with embedded logging information) AC_DEFINE(VILE_LOGGING_ENABLED,1,"Build with logging information") fi if test "$vile_logging_logstd" then AC_MSG_RESULT(Building with logging to standard output enabled) AC_DEFINE(VILE_LOGGING_LOGSTD,1,"Build with logging to standard output") fi if test "$vile_logging_logdirect" then AC_MSG_RESULT(Building with logging to flushed file enabled) AC_DEFINE(VILE_LOGGING_DIRECT,1,"Build with logging to flushed file") fi if test "$vile_logging_debug" then AC_MSG_RESULT(Building with embedded debugging information) AC_DEFINE(VILE_LOGGING_DEBUG,1,"Build with debug information") fi ### Report arch if test "$vile_arch_linux" then AC_MSG_RESULT(Building Linux targets) AC_DEFINE(VILE_ARCH_LINUX,1,"Compile code for a linuxbased target") fi if test "$vile_arch_freebsd" then AC_MSG_RESULT(Building FreeBSD targets) AC_DEFINE(VILE_ARCH_FREEBSD,1,"Compile code for a BSD based target") fi if test "$vile_arch_win32" then AC_MSG_RESULT(Building Windows targets) AC_DEFINE(VILE_ARCH_MICROSOFT,1,"Compile code for wintendo") fi if test `uname -o` == "Msys" then AC_MSG_RESULT(Building Msys compatible Makefile) AC_DEFINE(VILE_USING_MSYS,1,Build a native msys makefile) fi ### Declare automake macros AM_CONDITIONAL(VILE_FEATURE_AUDIO,test "$vile_feature_audio") AM_CONDITIONAL(VILE_FEATURE_VIDEO,test "$vile_feature_video") AM_CONDITIONAL(VILE_FEATURE_UNITTEST,test "$vile_feature_unittest") AM_CONDITIONAL(VILE_FEATURE_BTRACE,test "$vile_feature_btrace") AM_CONDITIONAL(VILE_FEATURE_EFENCE,test "$vile_feature_efence") AM_CONDITIONAL(VILE_SUPPORT_CROWD,test "$vile_support_crowd") AM_CONDITIONAL(VILE_SUPPORT_IKURA,test "$vile_support_ikura") AM_CONDITIONAL(VILE_SUPPORT_WINDY,test "$vile_support_windy") AM_CONDITIONAL(VILE_SUPPORT_JAST,test "$vile_support_jast") AM_CONDITIONAL(VILE_LOGGING_ENABLED,test "$vile_logging_enabled") AM_CONDITIONAL(VILE_LOGGING_LOGSTD,test "$vile_logging_logstd") AM_CONDITIONAL(VILE_LOGGING_LOGDIRECT,test "$vile_logging_logdirect") AM_CONDITIONAL(VILE_LOGGING_DEBUG,test "$vile_logging_debug") AM_CONDITIONAL(VILE_ARCH_LINUX,test "$vile_arch_linux") AM_CONDITIONAL(VILE_ARCH_FREEBSD,test "$vile_arch_freebsd") AM_CONDITIONAL(VILE_ARCH_MICROSOFT,test "$vile_arch_win32") AM_CONDITIONAL(VILE_USING_MSYS,test `uname -o` == "Msys") # Generate output AC_CONFIG_HEADER([src/common/config.h]) AC_CONFIG_FILES([Makefile]) AC_OUTPUT