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Commit Date  
[r9955] by hellcatv

fixed visual C++ errors

2005-10-19 01:40:31 Tree
[r9954] by --none--

This commit was manufactured by cvs2svn to create tag
'after_klauss_preogre'.

2005-10-18 19:50:03 Tree
[r9953] by klaussfreire

1) New physics stuff - independent subunit scheduling. Lots of caveats... mainly, units with subunit scheduling must have constant priority (high or low, whatever, but constant), or hell rises.
2) Deprecating Mesh::DrawNow()
3) Rendering loop optimizations
4) Turret wiggle fix (hopefully)

Hm... must be something else... but too much code to browse for changes, and too bad memory to remember

2005-10-18 19:50:03 Tree
[r9952] by klaussfreire

Fixed music glitches.

2005-10-18 19:45:17 Tree
[r9951] by klaussfreire

Scooping tractor beam.

2005-10-18 19:44:31 Tree
[r9950] by klaussfreire

Attempted fixed, rolled back, remainder comments remain.

2005-10-18 19:43:53 Tree
[r9949] by klaussfreire

Faster relocations

2005-10-18 19:42:26 Tree
[r9948] by klaussfreire

Fixed a few graphics glitches with SPEC fov-link.

2005-10-18 19:41:29 Tree
[r9947] by klaussfreire

Minor optimizations

2005-10-18 19:41:05 Tree
[r9946] by klaussfreire

Shieldless units stuff

2005-10-18 19:40:04 Tree
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