1) New physics stuff - independent subunit scheduling. Lots of caveats... mainly, units with subunit scheduling must have constant priority (high or low, whatever, but constant), or hell rises.
2) Deprecating Mesh::DrawNow() 3) Rendering loop optimizations 4) Turret wiggle fix (hopefully)
Hm... must be something else... but too much code to browse for changes, and too bad memory to remember
Authored by: klaussfreire 2005-10-18
Parent: [r9952]
Child: [r9954]