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Commit [r9953]  Maximize  Restore  History

1) New physics stuff - independent subunit scheduling. Lots of caveats... mainly, units with subunit scheduling must have constant priority (high or low, whatever, but constant), or hell rises.

2) Deprecating Mesh::DrawNow()
3) Rendering loop optimizations
4) Turret wiggle fix (hopefully)

Hm... must be something else... but too much code to browse for changes, and too bad memory to remember

klaussfreire 2005-10-18

changed /trunk/vegastrike/src/cmd/unit.cpp
changed /trunk/vegastrike/src/cmd/unit.h
changed /trunk/vegastrike/src/cmd/unit_collide.cpp
changed /trunk/vegastrike/src/cmd/unit_csv.cpp
changed /trunk/vegastrike/src/cmd/unit_csv.h
changed /trunk/vegastrike/src/cmd/unit_find.h
changed /trunk/vegastrike/src/cmd/unit_functions.cpp
changed /trunk/vegastrike/src/cmd/unit_functions_generic.cpp
changed /trunk/vegastrike/src/cmd/unit_generic.cpp
changed /trunk/vegastrike/src/cmd/unit_generic.h
changed /trunk/vegastrike/src/cmd/unit_util_generic.cpp