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Commit Date  
[r978] by hellcatv

added detaillevel variable so that our GeForce 3 users will experience better detail (soon to be me when I open the box)
made laser sounds loop so there isn't as much static + popping!

2001-10-29 10:06:17 Tree
[r977] by hellcatv

took out check for glx.h it's pretty obviously there

2001-10-29 07:47:38 Tree
[r976] by ace123

added factions back into the piucurtre

2001-10-29 01:36:57 Tree
[r975] by ace123

fixed music + doppler

2001-10-28 21:11:00 Tree
[r974] by ace123

music now works again

2001-10-28 20:43:51 Tree
[r973] by ace123

Added doppler effect controls

2001-10-28 07:21:27 Tree
[r972] by ace123

We made sounds work in windows
turns out they were just kinda quiet :-(

but now volume is adjustable

2001-10-28 05:54:49 Tree
[r971] by hellcatv

made it so a constant number of sources exist and are "borrowed" upon play

2001-10-28 04:13:58 Tree
[r970] by ace123

modified sounds so that they get loaded with windoze wav loader
modified joystick to have improper for (int scoping

2001-10-28 00:35:48 Tree
[r969] by alexannika

nr_ships is now respected

2001-10-27 Alexander Rawass <alexannika@...>

* added section printout when warning for variables
* modified main_loop to use nr_ships
* modified Unit constructor to take a Flightgroup argument

2001-10-27 12:07:54 Tree
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