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Commit Date  
[r900] by hellcatv

added dir stuff

2001-10-23 04:05:15 Tree
[r899] by hellcatv

added paths to all the types
units go in

<data>/unit/<unitname>
or
<data>/unit/<factionname>/<unitname>

textures go either in the "current dir" or in
<data>/textures/
for shared textures
likewise sounds either go in the current dir or
<data>/sounds

animations go in
<currentdir>/animations
sprites go in
<currentdir>/sprites

my paths work with flat data directories too :-)

2001-10-23 04:02:58 Tree
[r898] by hellcatv

fixed env map generator to respect shared or not-ness of direcotries

2001-10-23 00:48:41 Tree
[r897] by hellcatv

i added more explicit paths... now it will look in a given shared directory as well as the current directory for stuff

2001-10-22 21:34:16 Tree
[r896] by hellcatv

texture detail up

2001-10-22 11:39:49 Tree
[r895] by hellcatv

allowed data directory to be stored in config file
allowed config file to be stored in home directory
;-)
allowed shared paths for textures and sounds to be set...

2001-10-22 11:13:11 Tree
[r894] by hellcatv

random

2001-10-22 10:29:03 Tree
[r893] by hellcatv

reworked configure.in to actually not link with openAL library
also made gl_init use some more config files and the al_files not to depend on OpenAL headers if they are not present

2001-10-22 10:14:17 Tree
[r892] by hellcatv

made it so vs will work without mp3's

2001-10-22 09:18:45 Tree
[r891] by hellcatv

afterburner works

2001-10-22 09:00:39 Tree
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