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Commit Date  
[r905] by hellcatv

changed it to look in ~/.vegastrike
as per suggestion

2001-10-23 05:31:55 Tree
[r904] by hellcatv

added the ability to have 3 separate tracks one for combat, peace, and panic...
Added the ability to have .wav files in the .m3u

2001-10-23 05:18:44 Tree
[r903] by hellcatv

added default sound tag

2001-10-23 05:08:14 Tree
[r902] by alexannika

joy-buttons work

2001-10-22 Alexander Rawass <alexannika@...>

* added bindings for joy-buttons
works only for some commands
* ordered .vegastrikerc better

2001-10-23 05:00:14 Tree
[r901] by hellcatv

made it so events and scripts are stored in
ai/events and ai/script accordingly

2001-10-23 04:20:55 Tree
[r900] by hellcatv

added dir stuff

2001-10-23 04:05:15 Tree
[r899] by hellcatv

added paths to all the types
units go in

<data>/unit/<unitname>
or
<data>/unit/<factionname>/<unitname>

textures go either in the "current dir" or in
<data>/textures/
for shared textures
likewise sounds either go in the current dir or
<data>/sounds

animations go in
<currentdir>/animations
sprites go in
<currentdir>/sprites

my paths work with flat data directories too :-)

2001-10-23 04:02:58 Tree
[r898] by hellcatv

fixed env map generator to respect shared or not-ness of direcotries

2001-10-23 00:48:41 Tree
[r897] by hellcatv

i added more explicit paths... now it will look in a given shared directory as well as the current directory for stuff

2001-10-22 21:34:16 Tree
[r896] by hellcatv

texture detail up

2001-10-22 11:39:49 Tree
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