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Commit Date  
[r7581] by jacks

added printout of ammo during purchases and sales

2003-11-09 10:54:03 Tree
[r7580] by jacks

fixed upgrade/downgrade ammo bug

2003-11-09 09:25:57 Tree
[r7579] by hellcatv

reverted

2003-11-08 07:37:50 Tree
[r7578] by hellcatv

fixed some of the cmd file things

2003-11-08 07:12:52 Tree
[r7577] by surfdargent

Fixed the latest saving bug

2003-11-07 06:17:31 Tree
[r7576] by surfdargent

Fixed savegame loading bug
Made configure detect all python version again

2003-11-05 11:26:29 Tree
[r7575] by surfdargent

Fixed all savegame problems (I hope ;))

2003-11-04 09:08:25 Tree
[r7574] by surfdargent

Fixed some problems with savegame but maybe not all of them

2003-11-04 05:29:57 Tree
[r7573] by surfdargent

Added /usr/games/vegastrike/data and /usr/local/games/vegastrike/data (also with data4.x)

2003-11-02 09:35:34 Tree
[r7572] by hellcatv

fixed four problems
DannyAtUCB: problem 1: input name and output name were the same--so it couldn't read from backgrounds to generate light map
DannyAtUCB: problem 2: file type in LoadTex was Unknown whereas in the file that checked to see if that file was missing it was TextureFile
DannyAtUCB: problem 3: VSError err was listed twice (once inside a {} block) and the logic of file loading depended that the err variable was shared (meaning that it would only execute that code if there was an error finding BOTH files)
Surfdargent: ok
DannyAtUCB: problem 4: the newly created texture was already cached when it tried to find it the first time...you changed the caching so that files not found were REMEMBERED to be not found
DannyAtUCB: so then when it loaded the newly created texture it would get white
DannyAtUCB: because it cached the white

2003-10-31 10:22:50 Tree
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