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Commit [r7572]  Maximize  Restore  History

fixed four problems

DannyAtUCB: problem 1: input name and output name were the same--so it couldn't read from backgrounds to generate light map
DannyAtUCB: problem 2: file type in LoadTex was Unknown whereas in the file that checked to see if that file was missing it was TextureFile
DannyAtUCB: problem 3: VSError err was listed twice (once inside a {} block) and the logic of file loading depended that the err variable was shared (meaning that it would only execute that code if there was an error finding BOTH files)
Surfdargent: ok
DannyAtUCB: problem 4: the newly created texture was already cached when it tried to find it the first time...you changed the caching so that files not found were REMEMBERED to be not found
DannyAtUCB: so then when it loaded the newly created texture it would get white
DannyAtUCB: because it cached the white

hellcatv 2003-10-31

changed /trunk/vegastrike/src/gfx/env_map_gent.cpp
changed /trunk/vegastrike/src/star_system.cpp