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Commit Date  
[r7573] by surfdargent

Added /usr/games/vegastrike/data and /usr/local/games/vegastrike/data (also with data4.x)

2003-11-02 09:35:34 Tree
[r7572] by hellcatv

fixed four problems
DannyAtUCB: problem 1: input name and output name were the same--so it couldn't read from backgrounds to generate light map
DannyAtUCB: problem 2: file type in LoadTex was Unknown whereas in the file that checked to see if that file was missing it was TextureFile
DannyAtUCB: problem 3: VSError err was listed twice (once inside a {} block) and the logic of file loading depended that the err variable was shared (meaning that it would only execute that code if there was an error finding BOTH files)
Surfdargent: ok
DannyAtUCB: problem 4: the newly created texture was already cached when it tried to find it the first time...you changed the caching so that files not found were REMEMBERED to be not found
DannyAtUCB: so then when it loaded the newly created texture it would get white
DannyAtUCB: because it cached the white

2003-10-31 10:22:50 Tree
[r7571] by griwodz

double constructor

2003-10-29 13:50:56 Tree
[r7570] by griwodz

debug chattier on non-win32 when VSNET_DEBUG is set, but shorter lines

2003-10-29 06:53:55 Tree
[r7569] by griwodz

forbid copy constructor and assignment operator

2003-10-29 06:51:02 Tree
[r7568] by griwodz

linecollide not initialized in networked mode

2003-10-29 06:49:29 Tree
[r7567] by surfdargent

Fixed webcam compilation stuff

2003-10-28 06:24:02 Tree
[r7566] by khepri

Fix -pthread usage with GCC.

2003-10-26 18:10:54 Tree
[r7565] by khepri

This should resolve bug #816176, making it so that SDL_mixer isn't linked in
unless found AND using SDL.

2003-10-26 17:51:40 Tree
[r7564] by jacks

fixed typos

2003-10-25 06:51:08 Tree
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