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Commit Date  
[r5349] by hellcatv

:otmask have the new things with the default script changing to macho
made the unit call choosetarget when damaged----------------------------------------------------------------------

2003-01-31 09:56:27 Tree
[r5348] by hellcatv

bleh oopsed

2003-01-31 09:55:06 Tree
[r5347] by hellcatv

:tar systems scale dynamically
made path return whether the system was loaded cached or not
made role bitmask return a new type of thing
made unit damage call choose target
make order have a default choosetarget command
made the choose target not happen under a certain time period! :-)----------------------------------------------------------------------

2003-01-31 09:52:00 Tree
[r5346] by hellcatv

novas galore

2003-01-31 05:39:16 Tree
[r5345] by hellcatv

oops 2 holds

2003-01-31 05:28:39 Tree
[r5344] by hellcatv

fixed MPL to include more descirptions thanks Siliquious <siliquious@...>

2003-01-29 23:37:14 Tree
[r5343] by hellcatv

fixed casting errors

2003-01-29 22:58:01 Tree
[r5342] by hellcatv

choose target FIRST

2003-01-29 11:11:21 Tree
[r5341] by hellcatv

fixed foundfinal

2003-01-29 10:52:25 Tree
[r5340] by hellcatv

fixed mesh to use the proper rsize
made order.h actually have a function to get the gunspeed
get the gunspeed better in fire
use the new gunspeed and range instead of the wrong ones
make the events depend on which faction (look inf action folder)
make the combatRole const
make 2 types of priority for turrets (with more being able to be hardcoded trivially go unroll loops!)

2003-01-29 10:51:43 Tree
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