| Commit | Date | |
|---|---|---|
|
[r13589]
by
cellsafemode
in_joystick had a condition that gcc would sometimes optimize out. Basically, numaxes should equal the smaller of what SDL is reporting or MAX_AXES... original code didn't adhere to this limit, though luckily MAX_AXES is so big we never encountered issues. Fixed it to behave logicall. |
2013-03-24 16:36:17 | Tree |
| 2013-03-23 19:17:15 | Tree | |
| 2013-03-22 05:26:33 | Tree | |
| 2013-03-22 04:48:30 | Tree | |
| 2013-03-22 04:46:16 | Tree | |
| 2013-03-22 04:45:38 | Tree | |
|
[r13583]
by
klaussfreire
Small micro-optimization of GameUnit::Draw for out-of-view units (do not compute unneeded stuff at cam_setup_phase) |
2013-03-22 03:44:51 | Tree |
| 2013-03-19 00:45:10 | Tree | |
|
[r13581]
by
cellsafemode
universe significantUnits funcction had two issues, 1 it kept checking if our c++ function that only returns significant units was returning significant units ...dumb... and 2 it never set un back to iter.current(), yielding the same unit returned by any python call to this function |
2013-03-18 23:42:36 | Tree |
|
[r13580]
by
cellsafemode
remove deprecated huge comment block out of env_map_gent, and fix up script_call_unit_generic to utilize UnitUtil functions that already exist for the purposes being used in here as a python wrapper, ensuring coherency between python and C++ |
2013-03-18 23:38:46 | Tree |