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[r13589] by cellsafemode

in_joystick had a condition that gcc would sometimes optimize out. Basically, numaxes should equal the smaller of what SDL is reporting or MAX_AXES... original code didn't adhere to this limit, though luckily MAX_AXES is so big we never encountered issues. Fixed it to behave logicall.

2013-03-24 16:36:17 Tree
[r13588] by cellsafemode

some minor cleanups (shouldn't do any harm

2013-03-23 19:17:15 Tree
[r13587] by klaussfreire

Revert last "optimization" - misguided it was, because -O3 was missing

2013-03-22 05:26:33 Tree
[r13586] by klaussfreire

Avoid copying arguments in XVector

2013-03-22 04:48:30 Tree
[r13585] by klaussfreire

Avoid numeric imprecision in lerp

2013-03-22 04:46:16 Tree
[r13584] by klaussfreire

Optimize particles by killing them faster

2013-03-22 04:45:38 Tree
[r13583] by klaussfreire

Small micro-optimization of GameUnit::Draw for out-of-view units (do not compute unneeded stuff at cam_setup_phase)

2013-03-22 03:44:51 Tree
[r13582] by cellsafemode

prettier fix for my screwup

2013-03-19 00:45:10 Tree
[r13581] by cellsafemode

universe significantUnits funcction had two issues, 1 it kept checking if our c++ function that only returns significant units was returning significant units ...dumb... and 2 it never set un back to iter.current(), yielding the same unit returned by any python call to this function

2013-03-18 23:42:36 Tree
[r13580] by cellsafemode

remove deprecated huge comment block out of env_map_gent, and fix up script_call_unit_generic to utilize UnitUtil functions that already exist for the purposes being used in here as a python wrapper, ensuring coherency between python and C++

2013-03-18 23:38:46 Tree
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