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in_joystick had a condition that gcc would sometimes optimize out. Basically, numaxes should equal the smaller of what SDL is reporting or MAX_AXES... original code didn't adhere to this limit, though luckily MAX_AXES is so big we never encountered issues. Fixed it to behave logicall.

cellsafemode 2013-03-24

changed /branches/py3/vegastrike/src/in_joystick.cpp