| Commit | Date | |
|---|---|---|
| 2010-03-16 22:14:46 | Tree | |
| 2010-03-16 22:12:18 | Tree | |
|
[r12727]
by
dan_w
Harmonized and updated highend_flat, fireglass, highendplus and default shaders to reflect Klauss' update of highend.vp/.fp --i.e.: to take light sizes into account. Updated corresponding techniques. Worked some in Uber and Cinemut, but those need quite a bit of updating. |
2010-03-16 05:36:52 | Tree |
|
[r12726]
by
dan_w
Committing changes to gl_light_state in lieu of Klauss' review. Implemented formula discussed in ticket #7, but stars looked about twice as big as they should; so then I assumed that size(), for stars, returns the diameter, rather than the radius; so I divided size by two first, and then it worked like a charm --to my eyes, anyways. |
2010-03-16 05:31:42 | Tree |
|
[r12725]
by
dan_w
Applying the vegastrike part of the shenle patch to make engine compile under VC7. |
2010-03-15 03:56:25 | Tree |
| 2010-03-15 03:38:38 | Tree | |
| 2010-03-15 03:03:13 | Tree | |
| 2010-03-15 01:57:50 | Tree | |
|
[r12721]
by
dan_w
Just added definition of M_PI to gl_light_state.cpp; thanks to shenle for the report. |
2010-03-15 00:43:55 | Tree |
| 2010-03-14 12:53:30 | Tree |