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Commit Date  
[r12719] by dan_w

Incremental progress on vs_cubemap_gen.

2010-03-14 05:41:27 Tree
[r12718] by klaussfreire

Ticket #29: lazy loading comm sound files to reduce memory usage

2010-03-14 01:41:44 Tree
[r12717] by safemode

Removal of bsp-isms are complete (for the most part), there are un-committed data side changes needed to run my branch now, basically a name change in VS.py that refers to a function not used anywhere. Also, deleted some automake generated depend files that aren't supposed to be there. various other fixes may have also found their way in too. Also, identified where i'm supposed to modify ray and bolt collision points, will fix tomorrow.

2010-03-13 21:12:48 Tree
[r12716] by safemode

merging trunk -r12715 back to safemode branch

2010-03-13 17:43:34 Tree
[r12715] by klaussfreire

Bugfix: max_cubemap_size wasn't being taken into account by lightmap
loading code, only by (now deprecated) background code.

2010-03-13 17:35:31 Tree
[r12714] by klaussfreire

Reverted the cubemap edge fixup hack (set its default value to 0).
This hack is no longer necessary after fixing ticket #14

2010-03-13 17:34:01 Tree
[r12713] by safemode

Another round of bsp removals, tweaks here and there dealing with the ray collider and collider system in general, and minor warning fixes.

2010-03-13 11:17:59 Tree
[r12712] by safemode

Buffer overflow fix. We were writing beyond our array, bypassing usual merging from safemode branch to avoid the extra commit, however, it will be reflected in following push of un-related changes in that branch.

2010-03-13 10:39:02 Tree
[r12711] by safemode

merging trunk -r12710 to safemode branch

2010-03-13 10:05:20 Tree
[r12710] by klaussfreire

Ticket #14 fixed - cube map texture addressing mode nondeterministically
set.

2010-03-13 05:11:34 Tree
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