| Commit | Date | |
|---|---|---|
| 2010-03-13 17:43:34 | Tree | |
|
[r12715]
by
klaussfreire
Bugfix: max_cubemap_size wasn't being taken into account by lightmap |
2010-03-13 17:35:31 | Tree |
| 2010-03-13 17:34:01 | Tree | |
|
[r12713]
by
safemode
Another round of bsp removals, tweaks here and there dealing with the ray collider and collider system in general, and minor warning fixes. |
2010-03-13 11:17:59 | Tree |
|
[r12712]
by
safemode
Buffer overflow fix. We were writing beyond our array, bypassing usual merging from safemode branch to avoid the extra commit, however, it will be reflected in following push of un-related changes in that branch. |
2010-03-13 10:39:02 | Tree |
| 2010-03-13 10:05:20 | Tree | |
| 2010-03-13 05:11:34 | Tree | |
|
[r12709]
by
klaussfreire
Minor optimizations: |
2010-03-13 03:11:01 | Tree |
|
[r12708]
by
safemode
Raycollider is functioning, still some bugs to work out, beams (though i think this occurs in trunk already) dont stop when colliding with something. Also, some weird bug that causes certain ship textures to show up as all black. Very hackish right now. Much more to come. |
2010-03-12 23:31:48 | Tree |
| 2010-03-12 23:23:30 | Tree |